env_microphone; env_speaker - Question

ChareltonHest

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Has anyone managed to get the env_microphone and env_speaker to work with each other? I have searched Google, and their is nothing.

In the in-game console, I sill get the error about it not being able to find the speaker.


C.H.
 
check out the Entity guide at hl2 world it should help

Yeah, they've got a great entity-guide, but there is not tut on the mic/spkr entitys. I also notice that env_speaker does not show up in their list for some reason.

I'm testing the different flags right now, and will also try a trigger_auto to target it on map load...perhaps the env_microphone doesn't start on.


C.H.
 
Alllright...no luck so far.

Upon loading the level, I first get the following error:

"'speaker' entity with no Level/Sentence! at: 593.000000, -893.000000, 54.000000"

I ignor this, as I assume it's simply telling me that I have not entered any 'sentence' for the env_speaker to say. I'm using the env_speaker to broadcast sound the env_microphone picks up, not play a sentence.

I know the env_microphone is enabled, because I don't get the following error until a sound goes off near the env_microphone. The error:

"EnvMicrophone mic_mic specifies a non-existent speaker name: mic_speaker"


If anyone has had any luck with this, knows of a resource, or has a suggestion, I would very much appreciate it.

Thanks.


C.H.
 
There are six example vmfs in hammer now, perhaps one of them has breen broadcasting in it.
If so you can dive in and check the settings to see what makes em tick.
 
There are six example vmfs in hammer now, perhaps one of them has breen broadcasting in it.
If so you can dive in and check the settings to see what makes em tick.


I should have known. I forgot all about those. Thanks SAJ.

Seems 2 of the new .VMFs aren't working(0 byte files)...that's unfortunate, because I love having them to study, but the others are. I will look through them, and present what I find in a little while.


C.H.
 
Solution:

In the env_microphone's 'speaker' property, do no place the name of an env_speaker entity. It seems the func_moniter name is supposed to go there instead.

It worked.


C.H.
 
Well, you can almost use any entity as a "speaker" by the looks of it...excpet the env_speaker entity. lol.


C.H.
 
I think env_speakers are only for speaking 'sentences', as you called them, such as the woman's announcements in the prison.
 
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