env_physexplosion help

G Man

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Hey all, how do i get the env_physexplosion entity to actually explode?
thanks,
G Man
 
it might have to be triggered. like add it as the output for another entity.
 
well depends on what you want to trigger it, timer, something getting shot....on what ever it is go to outputs on what ever, trigger it to explode. walla
 
thanks, i wan't it to explodeas soon as the map starts but with a 4 second delay, i also wan't an env_shake to go at the same time.
 
OnMapStart
env_physexplosion
Explode
4.00

OnMapStart
env_shake
StartShake (check this)
4.00

Easy stuff :)

Alternatively, just have the info_player_start inside a trigger at the start, in which case

OnStartTouch
env_physexplosion
Explode
4.00

OnStartTouch
env_shake
StartShake (check this)
4.00

Good luck
 
can this be done for CS:S? maybe a trigger on round start?
 
i believe so, Leo. i was looking at this for another posters q's. check the entity named 'logic_auto'. there is an output named 'OnMapSpawn'
I'm not sure, but I think that the map "spawns" every time a CSS round starts.
 
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