Sheepo
The Freeman
- Joined
- Apr 9, 2007
- Messages
- 10,577
- Reaction score
- 79
Before I start I'd like to say that I'm new here so I don't know if this has been covered, if it has I'm truly sorry.
A couple weeks ago I was playing Ep. 1 for like the tenth time and had just made my first Exit 17 run and Alyx said she'd stay behind to guard the door. That, of course, is when a couple hacksaws come into view, Alyx shoots em down but I grab one with the Grav. Gun. I walk around with it (I like hacksaws, what can I say) and try to walk up to Alyx, but somwhere between me and her theres an invisible wall. I can walk through it but I lose the grip on the saw. I go through the tiny hallway and theres more hacksaws. I grab one and go back to Alyx once again theres an invisible wall. Everytime I've played Exit 17 theres been that glitch.
At first I assumed it was a glitch, then I thought about how often you see Alyx and hacksaws in the same place. In HL2 you see her in Point Insertion and Red Letter Day (no hacksaws), Black Mesa East (no Hacksaws), Entanglement (no hacksaws while shes with you), I can't remember if its Anticitizen One or Follow Freeman where she opens that gate and you and a few rebels fight off combine as they flood in from the fork in the road (a few hacksaws but shes not really nearby), and dark energy (no hacksaws). Then in Ep. 1 theres Undue Alarm (no hacksaws), Direct Intervention (hacksaws but shes not with you while they're there), Lowlife (no hacksaws), Urban Flight (pretty sure there's no hacksaws), and Exit 17 (either shes not there or the glitch is in your way). Also in Ep. 1 there's no cheat for making a hacksaw.
This seemed odd to me at first but then it occured to me you never had a rollermine and Alyx in the same place in HL2 and the first time you saw one in Episode 1 she showed you that she could make them attack the the combine. My bet is that either in Ep. 2 or Ep. 3 they'll show you Alyx can transform hacksaws too. I think Valve should make this the next new weapon also. Imagine this, you're playing Ep. 3, you're in the Arctic Base
and you just took down a row of combine with your shotgun but one of em deployed a hacksaw. You catch it with the Grav. Gun you're about to smash it into a wall when Alyx says, "Wait, may as well put it to good use." and zaps it with her zapper. now it's glowing a greenish yellow color. The little helpy yellow box that teaches you to play in HL2 pops up and tells you to press the Use key. You do and Gordons hand reaches out presses down on the top of it (a button) and it shrinks into a tiny box, like it is before it's deployed. You walk over combine body pick up tiny remote with one button on it.
You walk through a door and you're on a catwalk and below you there's a huge battle between rebels and combine. You climb down the ladder and sneak up behind the combine, switch to weapon slot 6 (advanced combine technology, sorry pheropod fans but I don't think it'll make a comeback), take out a hacksaw, hold it in the palm of your hand press the button blades pop out and it flys after combine, you take out Grav. Gun catch it, shoot it at combine. Combine elite starts shooting at it, you press alternate fire, you press button on tiny remote, hacksaw converts to undeployed, falls to ground.
Thats how it works, you can hold either five or three hacksaws with a tiny remote which collapes them, walk over pick up. Any damage it takes will be on it forever. Also when in hacksaw slot you'll always be holding a hacksaw unless out of ammo (holding remote) or you press alt. fire (take out remote). The reason I put it in Ep. 3 example is that valve doesn't seem keen on giving a new weapon, which is a shame because it would have made sense if at the rebel outpost hey had a whole bunch of converted combine technology. I'm eager to see if my prediction for HL2 snarks (essentially thats what thet'll be) is right.
Well whatever you think of the idea or if you find out about the glitch, feel free to post that I'm an idiot or a genuis. By the way I'm very glad I can post on halflife2.net because for some reson I can't post on PHL or steam forums even though I have an account for each.
A couple weeks ago I was playing Ep. 1 for like the tenth time and had just made my first Exit 17 run and Alyx said she'd stay behind to guard the door. That, of course, is when a couple hacksaws come into view, Alyx shoots em down but I grab one with the Grav. Gun. I walk around with it (I like hacksaws, what can I say) and try to walk up to Alyx, but somwhere between me and her theres an invisible wall. I can walk through it but I lose the grip on the saw. I go through the tiny hallway and theres more hacksaws. I grab one and go back to Alyx once again theres an invisible wall. Everytime I've played Exit 17 theres been that glitch.
At first I assumed it was a glitch, then I thought about how often you see Alyx and hacksaws in the same place. In HL2 you see her in Point Insertion and Red Letter Day (no hacksaws), Black Mesa East (no Hacksaws), Entanglement (no hacksaws while shes with you), I can't remember if its Anticitizen One or Follow Freeman where she opens that gate and you and a few rebels fight off combine as they flood in from the fork in the road (a few hacksaws but shes not really nearby), and dark energy (no hacksaws). Then in Ep. 1 theres Undue Alarm (no hacksaws), Direct Intervention (hacksaws but shes not with you while they're there), Lowlife (no hacksaws), Urban Flight (pretty sure there's no hacksaws), and Exit 17 (either shes not there or the glitch is in your way). Also in Ep. 1 there's no cheat for making a hacksaw.
This seemed odd to me at first but then it occured to me you never had a rollermine and Alyx in the same place in HL2 and the first time you saw one in Episode 1 she showed you that she could make them attack the the combine. My bet is that either in Ep. 2 or Ep. 3 they'll show you Alyx can transform hacksaws too. I think Valve should make this the next new weapon also. Imagine this, you're playing Ep. 3, you're in the Arctic Base
and you just took down a row of combine with your shotgun but one of em deployed a hacksaw. You catch it with the Grav. Gun you're about to smash it into a wall when Alyx says, "Wait, may as well put it to good use." and zaps it with her zapper. now it's glowing a greenish yellow color. The little helpy yellow box that teaches you to play in HL2 pops up and tells you to press the Use key. You do and Gordons hand reaches out presses down on the top of it (a button) and it shrinks into a tiny box, like it is before it's deployed. You walk over combine body pick up tiny remote with one button on it.
You walk through a door and you're on a catwalk and below you there's a huge battle between rebels and combine. You climb down the ladder and sneak up behind the combine, switch to weapon slot 6 (advanced combine technology, sorry pheropod fans but I don't think it'll make a comeback), take out a hacksaw, hold it in the palm of your hand press the button blades pop out and it flys after combine, you take out Grav. Gun catch it, shoot it at combine. Combine elite starts shooting at it, you press alternate fire, you press button on tiny remote, hacksaw converts to undeployed, falls to ground.
Thats how it works, you can hold either five or three hacksaws with a tiny remote which collapes them, walk over pick up. Any damage it takes will be on it forever. Also when in hacksaw slot you'll always be holding a hacksaw unless out of ammo (holding remote) or you press alt. fire (take out remote). The reason I put it in Ep. 3 example is that valve doesn't seem keen on giving a new weapon, which is a shame because it would have made sense if at the rebel outpost hey had a whole bunch of converted combine technology. I'm eager to see if my prediction for HL2 snarks (essentially thats what thet'll be) is right.
Well whatever you think of the idea or if you find out about the glitch, feel free to post that I'm an idiot or a genuis. By the way I'm very glad I can post on halflife2.net because for some reson I can't post on PHL or steam forums even though I have an account for each.