i_liek_shootan
Newbie
- Joined
- Jul 30, 2009
- Messages
- 127
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In my opinion Valve bit off more than they could chew with Ep 3, at least initially.
It's supposed to be the zenith of the Half-Life series, their #1 piece of IP. The culmination of 14 years of game development.
They want to make it a Meta Score 96 game, PC GAME0r "Best Game Ever" Award, but they're worried that it might not be.
Therefore they're taking their time over it.
The worry with this is that a dev gets cold feet like 3DR did with DN4EVAR and keeps fussing over the game willing it to be perfect because they themselves are perfectionists and everyone is expecting godlike genius from them. It's a lot of pressure to handle in a job.
Analogy is somewhat disingenuous given that Valve have a trackrecord of success under pressure (HL2 was the biggest release I'd ever seen on PC at the time) whereas 3DR had a great hit with DUKE3D but unfortunately couldn't follow it up.
It's supposed to be the zenith of the Half-Life series, their #1 piece of IP. The culmination of 14 years of game development.
They want to make it a Meta Score 96 game, PC GAME0r "Best Game Ever" Award, but they're worried that it might not be.
Therefore they're taking their time over it.
The worry with this is that a dev gets cold feet like 3DR did with DN4EVAR and keeps fussing over the game willing it to be perfect because they themselves are perfectionists and everyone is expecting godlike genius from them. It's a lot of pressure to handle in a job.
Analogy is somewhat disingenuous given that Valve have a trackrecord of success under pressure (HL2 was the biggest release I'd ever seen on PC at the time) whereas 3DR had a great hit with DUKE3D but unfortunately couldn't follow it up.