OvA
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john3571000 said:you don't understand
*shakes head sadly
Umm...are you saying you don't want the questions HL2 raised to be answered?
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john3571000 said:you don't understand
*shakes head sadly
Playing the game is a large part of how good the game is. My point was relevant. You said that the best expansion packs are when you play as other people. I disagreed. A game doesn't have to have a good story to be a good game. It's always nice if it does though, and I have a feeling that's what Half Life 2 Episode 1 is going to give us. An excellent story, and an excellent game.pomegranate said:Well, we're not talking about how you play the game, are we? We're talking about how the story is explained and expanded, right? So do you see how I'm struggling to see your point as relevant?
And besides, I did not say that the expansions were excellent because of who you played as. I said that they were good expansions where you didn't play the same protaganist as in the main game, in answer to you saying that 'that is what expansions do'.
drunkymonkey said:. You said that the best expansion packs are when you play as other people
Samon said:In what way does it weaken the dramatic impact and the structure of the story?
Samon said:Well, I for one think its going to work. Yes, it does seem a somewhat odd turn - a full game, with its plot wound up in 3 episodes, but I really like this decision. Its going to give focus, and it saves waiting another 4 years and not only that, it directly ties into the games current events.
Randy Pitchford: I'll give you a hint - Brothers in Arms isn't the only video game brand Gearbox will build.
Here's another hint: Gearbox is capable of doing several next-gen projects at once. Our lead teams have worked on the best brands in the business and have participated significantly in building our own brand.
Here's a last hint about a couple of the things we're cooking up - When we started Gearbox, we planned to make things we thought would be great and to work on other people's things we think are great. Halo isn't the last time Gearbox will work with something we didn't invent from scratch.
SPOILERS!pomegranate said:Well that's funny because the expansion packs for the greatest FPS of all time didn't do that at all (being, IMO, HL1), and they're regarded as some of the most accomplished expansions ever released (well Op Forces at least).
I understand what people are talking about - I can see this way of continuing the plot bit-by-bit ruining the drama of HL2. It's like, "this is the story of HL2: start-beginning-end, oh but here's an epilogue, and another one, and another one, which are actually essential to the plot, but you don't have to play them."
It doesn't make for a strong narrative at all, because it weakens the dramatic impact of the ending of main story, and the structure of the story.
If the whole of HL2 had been released episodically, it would have made sense, as the rythym of the story would've been consistent and plot developments would've been spread through the whole. But this way, you only got part of the whole deal when you bought and played HL2. Which sucks.
Eurogamer: Why did you change the name from Aftermath? We liked the name.
Gabe Newell: Errr... I... I think that Aftermath was almost a temporary name. I always thought of it as Episodes One through Three because that's how we planned the products out. I think people thought we'd need a name for them, and Aftermath ended up being more confusing than helpful.
Probably a better name for it would have been Half Life 3: Episode One, but these three are what we're doing as our way of taking the next step forward, but Half-Life 2 was the name we used.
Erik Johnson: But we can't change the name 24 hours before release [smiles].
Gabe Newell: No, but what I'm saying is this is what we're trying instead of the large monolithic release. Let's take what we would ordinarily do and break it up into three pieces and see.