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Yeah, I saw that too.and you can see your own shadow too
I can't see my own shadow in:There's no reason why we WON'T see it.
I wouldnt like to have a shadow in EP2. Because that means that VALVe would need to make a model, and even your own shadow can take away the inmersion. Every time i was playing Prey, when i saw "my" shadow, a big chunk of the atmosphere and involvement with the story was lost. It wasnt me, it was Tommy who was adventuring. And that's what would also happen in EP2: not beeign part of that story, as its protagonist....
I wouldnt like to have a shadow in EP2. Because that means that VALVe would need to make a model, and even your own shadow can take away the inmersion. Every time i was playing Prey, when i saw "my" shadow, a big chunk of the atmosphere and involvement with the story was lost. It wasnt me, it was Tommy who was adventuring. And that's what would also happen in EP2: not beeign part of that story, as its protagonist....
Both are post-processing effects, per Valve, so we can't be sure that they are actually in with playable framerates. Both of those effects are known to be in Valve's version of Source now, but like the DOD trailers, not necessarily usable with playable framerates. So, as of now, the evidence is inconclusive.
That's not necessary. There is already motion blur in our eyes. That's not necessary to make another one, since when we see something moving fast in the monitor, it blurred.If you saw the Portal trailer ( if you havent shame on you ) you can see the motion blur.
Since portal have motion blur i bet Episode Two will have it too, if not than :rolling:
so I cannot closely look at my gunIt also has Depth of Field on the gun from what I could see.
That's not necessary. There is already motion blur in our eyes. That's not necessary to make another one, since when we see something moving fast in the monitor, it blurred.
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Portal is the first game you actually have a model in singleplayer.
Noooo. Portal is developed with Ep:2. It is not possible that they don't implement new tech of Ep:2 on it.Portal currently does not have motion blur, I think. Apparently it was a post-processing effect added to the video only. Right now it is too performance intensive. However, things do change...
Doug Lombardi Newsletter said:All the footage shown in these trailers was created using Source. Some of the effects, namely depth of field and motion blur, were applied via post-processing features built into the Source engine technology
Sources? I got mine from Lunchtimemama at the Steam forums, but I'm seriously too lazy to link.
Episode One currently has motion blur I believe, but is not as advanced as seen in Portal.
I've also heard people saying that Valve added post-processing effects (or whatever) such as DoF to make the trailers looks better.
EDIT: I found it anyway.
Well, since Episode Two release date and the new GPUs from Nvidia and ATI are Novemberish, we may see those effects in-gamePortal currently does not have motion blur, I think. Apparently it was a post-processing effect added to the video only. Right now it is too performance intensive. However, things do change...