Error: Material glass/glasswindowbreak070b is depending on itself

poseyjmac

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Loading C:\steam\SteamApps\poseyjmac\sourcesdk_content\cstrike\mapsrc\1052.vmf
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

anyone know why this is happening? i mean, i have breakable windows. and i think that material is the cracked version of /glass/offwndwb from cstrike shared content. but i dont see what im actually doing wrong to warrant that as my glass works fine. only one side is textured the glass texture, the rest are nodraw.
 
seen it alot, dont think its anything to worry about, it works right? Then thats all you need to know.
 
ok. i just wanted to make sure so it didnt bite me in the ass later
 
Don't use cracked materials. Only use their uncracked counterparts.
 
Raeven0 said:
Don't use cracked materials. Only use their uncracked counterparts.

well thats what i thought, but when i checked the in use checkbox, the texture didn't show up. so i then looked in the vmt for the glass tex i was using,and its cracktexture was that texture that the compiler mentioned
 
If you're not using the mentioned texture in your map, ignore BSP's accusations.
 
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