Error upon starting my map?

D

Doomination

Guest
Can anyone help me with this error message?

Code:
11/ - func_breakable: UTIL_SetModel: not precached: models/props_c17/oildrum001_explosive.mdl


I cant seem to even playtest my map. It was running just fine until I put an oildrum prop into my map. I have removed it and every func_breakable entity in the entire map, and this error still comes up. I appreciate any help.
 
You have set the "explosive barrel" as an func_breakable, it needs to be a prop_physics
 
Heh, sorry I'm new to Half-Life 2 mapping. But I've been mapping for doom for.. almost 3 years now? Come by www.zdaemon.org for an easier mapping experience and a nice community. I will probably be popping in and out when I am stumped by 3d mapping. Thanks for your help!


edit: btw does anyone know the standard explosion radius/damage for an explosive barrel?
 
lol. I tried doom editing i couldnt understand it.lol But to create an exploding barrel click on the Entity button and select prop_physics. Then go into the options of the prop_physics and highlight model and select browse. A new window will popup in the search area type in "oil barrel". Two barrels should be in the display list. Select the explosive barrel and then place it any where you like.. Nothing is needed to be done about the radius or damage. But if you would like to make a custom radius/damage just post that in your next post
I will show u screen shots on my next post to help you, but my steam is currently not working
 
And next time you have an error (or if this one persists), post your compile log.
 
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