error?.!/?

P

phrack

Guest
i made an terrain with terrain generator and when i put in hammer editor whe in compile it i have an error:

** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Valve


** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\pHrAck\Desktop\map.map" "C:\Program Files\Valve\cstrike\maps\map.map"


** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qcsg.exe
** Parameters: "C:\Program Files\Valve\cstrike\maps\map"

qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering C:\Program Files\Valve\cstrike\maps\map.map

************ ERROR ************
nummapbrushes == MAX_MAP_BRUSHES

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qbsp2.exe
** Parameters: "C:\Program Files\Valve\cstrike\maps\map"

qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----

************ ERROR ************
Can't open C:\Program Files\Valve\cstrike\maps\map.p0


And were i can find some good tutorials with terrain generator?
 
terrain generator? doesn't that mean displacements? I didn't think hl1 supported displacements.... ??

there are probably better places for questions like this, just so you know. Many mappers here probably started with hl2, and know ****-all about hl1 mapping. Like me, for instance. :cheese:
 
HL1 terrain consisted entirely of triangles with vertices of varying heights--like HL2 displacements, but prone to invalid solids and much worse on the rendering engine. Terrain generators would make those triangles for the mapper, at the cost of quality.
 
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