Eternal Silence 2 Weekly Update

Munro

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This week the Eternal Silence 2 team
have released two images of their new UTF Gunship and have a little to say about
it:[br]
[br]


newsspacer.gif

Players familiar with our 2.0 release will remember this as our APC ship, which
allowed players to form attack squads and land on the enemy capital ship
together.[br]
[br]
In addition to that functionality, we've added something new this time. Gunships
are now a mobile spawn point. Players can spawn directly inside, getting to the
front lines of the battle much faster than before. Gunship pilots no longer need
to wait for a full ship before setting out. We've mentioned this a couple of
times before, but we also fixed that annoying gunship lag that we had in 2.3.
We're pretty excited about that.[br]
[br]
Anyway, it's been a busy week here at ES and I've got to get back to work. Our
leader, Dan Menard, is heading off to San Francisco for the Game Developers
Conference. That's where we were invited last year for
<a href="http://www.igf.com/2007finalistswinners.html#eternal">
winning Best Multiplayer FPS mod[/url], a competition which unfortunately has been
discontinued. Dan is there again, however, and he will be giving us a report of
how things go. Stay tuned to
<a href="http://www.eternal-silence.net/blog/">his blog[/url] for
that, or just check back here next week, when we'll surely be linking you.
 
I downloaded and installed the latest beta. However, there were 4 servers and precisely zero players, so I binned it. :S
 
meh, dont like the texturing, too hand painted and lacks real construction detail and mechanical parts...

-dodo
 
Great mod...too bad I've only seen eight people playing it tops.

Prior problems of bad business partners and lag problems caused that.
That all changed and we hope to entertain more people with 3.0.
 
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