Eternal-Silence Patch 1.1

Iced_Eagle

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Hey guys, we have released patch 1.1 of our mod!

Here is the changelog.

[FIX] - Removed impulse 101 exploit
[FIX] - Allowed Bludgeon during reload
[FIX] - Reduced lag tremendously
[FIX] - Grouped impact shots together
[FIX] - Allowed OK button to be pressed when alive on class menu
[FIX] - Changed victory conditions to something more logical
[FIX] - Removed Ion bomb weapon switch exploit
[FIX] - Removed UTF Pistol Silencer
[ADD] - es_aethra_scenario now includes Aethra Core
[BAL] - Slowed down runspeed from 220 to 180
[BAL] - Reduced accuracy and damage on machineguns slightly
[BAL] - Increased Carbine damage
[BAL] - Added an extra ship spawn to NGM Surefire
[BAL] - Centered the hangar subsystem on Aethra
You can download from http://es.spawnpoint.com

Note that you should notify all server admins about the release and give them time to update... As of this posting we haven't even announced it officially on our site yet!
 
Phew! Thank heavens you released this before the novelty wore off!

;)
 
It's a bit better I'd say, but the 16 player server I was on was still pretty laggy.
 
I patched, and everytime I try to join a server it says the map version is different.
 
Played a couple rounds of the new version, here's what I thought.

Lag wasn't really any different, had a ping of 80ish which is about what I had before. Only played on one server tho so maybe it was that. It was ok for me but others were lagging 100-200.

Entering the hangers isn't as smooth as it used to be. Can't quite put my finger on it but it doesn't feel right entering a hanger now.

Only tried the machine gun but it seemed ok. Was my favorite weapon before and it doesn't feel like it was nerfed too much, but enough to be noticable. Nice job on this one. Haven't had a chance to try the carbine but increased damage seems reasonable as long as it isn't too much.

The core was cool but I haven't really had a chance to judge it gameplay-wise. Looking forward to seeing more maps from you guys. The new capture point in blue's hanger (I think) is prolly a good idea, tho it was fun hiding under the ramp and capturing the hanger.

New walk speed seems good, could possibly be even slower. Need to play more to judge.

One more thing, not sure of what the intended feature is... When you kill someone they drop a medpack model but when you pick it up its their weapon. Plz fix the model or have the medpack give you health.

Nice so far, one of the only source mods I'd actually consider fun to play. Keep up the good work.
 
Played a couple rounds of the new version, here's what I thought.

Lag wasn't really any different, had a ping of 80ish which is about what I had before. Only played on one server tho so maybe it was that. It was ok for me but others were lagging 100-200.

Entering the hangers isn't as smooth as it used to be. Can't quite put my finger on it but it doesn't feel right entering a hanger now.

Only tried the machine gun but it seemed ok. Was my favorite weapon before and it doesn't feel like it was nerfed too much, but enough to be noticable. Nice job on this one. Haven't had a chance to try the carbine but increased damage seems reasonable as long as it isn't too much.

The core was cool but I haven't really had a chance to judge it gameplay-wise. Looking forward to seeing more maps from you guys. The new capture point in blue's hanger (I think) is prolly a good idea, tho it was fun hiding under the ramp and capturing the hanger.

New walk speed seems good, could possibly be even slower. Need to play more to judge.

One more thing, not sure of what the intended feature is... When you kill someone they drop a medpack model but when you pick it up its their weapon. Plz fix the model or have the medpack give you health.

Nice so far, one of the only source mods I'd actually consider fun to play. Keep up the good work.


Thanks for the honest feedback, we'll keep working at it. I have a feeling beta 2 will blow you guys away :). The stuff I have been seeing in the private ES forums has been nothing short of amazing.
 
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