Iced_Eagle
Tank
- Joined
- May 27, 2003
- Messages
- 4,357
- Reaction score
- 1
http://www.eternal-silence.net/forums/index.php?act=ST&f=2&t=1966
^^News Post
http://www.eternal-silence.net/4images/details.php?image_id=174
^^ Screen1
http://www.eternal-silence.net/4images/details.php?image_id=173
^^ Screen2
Okay, I'll explain these screenshots.
On the left hand side is the Subsystem Panel, which shows the status of all Subsystems (who controls them, whether they are hacked, destroyed etc).
The HUD is custom obviously, we didn't just want to cut/paste what HL2 had. We have the logo in the middle for radar. Left hand side is for Health, the guy standing there is for Armor (the brighter it is, the more armor you have on that body part). Right hand side is for ammo (Big number is how much is loaded, small number for how much you have in reserve)
To make it easy for newbies, we display the subsystem dots on the screen, and distance to where they are.
We also display players on your team, and makes it much easier to coordinate an attack on a subsystem.
In the second screenshot is a hacker hacking a subsystem. You can see the giant NGM Gunship in the backround.
Notice on his laptop that there is a picture of the RailGun. As stated in our public design doc (I think), you can place your railgun down somewhere, and use it as a turret. It is completely effected by physics, so you could either bash it, throw a grenade by it, etc to flip it over (at which point the railgun severs the connection with the user, and the user must go pick it up to use it again)
All in all, screenshots don't do the game justice (and especially Dan's computer :x lol ), but next week you will get shots of the Flamethrower (I can't wait for you guys to see this), Napalm (secondary fire of Flamethrower, great for booby traps), and the Ion Cannon!
I hope you guys enjoy!
^^News Post
http://www.eternal-silence.net/4images/details.php?image_id=174
^^ Screen1
http://www.eternal-silence.net/4images/details.php?image_id=173
^^ Screen2
Okay, I'll explain these screenshots.
On the left hand side is the Subsystem Panel, which shows the status of all Subsystems (who controls them, whether they are hacked, destroyed etc).
The HUD is custom obviously, we didn't just want to cut/paste what HL2 had. We have the logo in the middle for radar. Left hand side is for Health, the guy standing there is for Armor (the brighter it is, the more armor you have on that body part). Right hand side is for ammo (Big number is how much is loaded, small number for how much you have in reserve)
To make it easy for newbies, we display the subsystem dots on the screen, and distance to where they are.
We also display players on your team, and makes it much easier to coordinate an attack on a subsystem.
In the second screenshot is a hacker hacking a subsystem. You can see the giant NGM Gunship in the backround.
Notice on his laptop that there is a picture of the RailGun. As stated in our public design doc (I think), you can place your railgun down somewhere, and use it as a turret. It is completely effected by physics, so you could either bash it, throw a grenade by it, etc to flip it over (at which point the railgun severs the connection with the user, and the user must go pick it up to use it again)
All in all, screenshots don't do the game justice (and especially Dan's computer :x lol ), but next week you will get shots of the Flamethrower (I can't wait for you guys to see this), Napalm (secondary fire of Flamethrower, great for booby traps), and the Ion Cannon!
I hope you guys enjoy!