Iced_Eagle
Tank
- Joined
- May 27, 2003
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Well, the day is finally come for us to show off our WIP space portion, one of the most exciting portions for the mod.
Here is the news update we just posted on our site!
Here is the news update we just posted on our site!
Well this week, as promised, we're bringing you another update from (hopefully) your favorite mod team. Also as promised, we will be bringing you our first space screens! Hopefully you guys enjoy the work we put into it (we have been keeping this behind the scene for a few months already). The coding team has been on a blitz, especially john, to bring out these screens. I won't babble too much longer, here they are:
Now I must speak a little about these screenshots, because like most stills they are taken out of context. Some of you may notice a slight imbalance in the main thrust, and some steam coming out of weird openings. This is not a weird bug, these are the ship's thrusters for maneuvering. Since ES is built off a purely newtonian model, even our arcade flight model benefits from some newtonian eye candy. This means that if you yaw left and then stop, you will see the ship thrust up to a certain angular velocity, then counter-thrust to get rid of the momentum. This happens with all ship movements and is as realistic as it gets. For example, the UTF Fighter in the first shot has a total of 12 individual thrusters matching your input and adjusting appropriatly. Also, the red arrow is for mouse flight.
As with all our media, this is a work in progress and of course subject to change closer to release. I hope you enjoy our show of progress and realize that ES will be released with infantry and space. Those with joysticks can also breathe a sigh of relief... all joysticks are supported.
Also, we're looking for new staff members in the areas of level art, concept art and animation. If you think you have what it takes, head on over to the "Join the team!" page, or PM Raz or myself on the forums.
Have a nice week
MadMech