Bad^Hat
The Freeman
- Joined
- May 13, 2003
- Messages
- 19,983
- Reaction score
- 530
So SOE just unveiled the new Everquest (was anyone even aware they were making one?), and it sounds all kinds of too good to be true, in a "I wonder how they're going to **** this up" kind of way. Here's the press release version for the lazy.
And here's a taster of some in-game stuff.
But I didn't really get a true sense of what they were trying to accomplish until I watched the event, which got me a little too excited because it sounds like my ****ing dream MMO, and is therefore destined to fail in some horrible way.
(Go to about 26:30 of the first one to skip a bunch of stupid bullshit.)
Thoughts?
Beta sign-ups are here, but it seems like they're full up for the time being: https://www.everquestnext.com/beta-registration
- Multi-Classing - EQN will offer players the ability to explore and interact with the world according to their individual style of play. There are no levels in EQN, but there will be more than 40 distinct classes (or professions) at launch, with multi-tiered abilities and specialized weapon skills to collect and master. Players will even mix and match abilities from each class, creating truly custom characters that feel distinct and powerful.
- Destructible Environments – No modern MMO has successfully implemented destructible environments that stretch across an entire seamless game world — this changes forever with EQN. Every piece of the world is fully destructible and players will have the ability to manipulate almost all of it. They will interact with and explore the world in amazing ways; venturing down into the deep bedrock beneath the surface and using powerful combat abilities to blow gaping holes into the ground. The EQN world will extend far into the heavens and deep into the procedurally-generated earth through 10,000 years of known lore and history.
- Permanent Change – Players will also have the ability to cause the world to change around them, permanently, in dramatic ways. Through the concerted effort of the world’s inhabitants, including players, creatures, and non-player characters (NPCs), city walls will be built and destroyed, large-scale wars will be fought and won, and epic stories will unfold over months and years.
- Emergent AI – In EQN, NPCs will have specific motivations and preferences that direct behavior in nuanced and unpredictable ways. Players will find themselves in a world where NPC decisions are based on core values, not dictated by static spawn points. For example, Orcs may attack opportunistically because they want an adventurer’s gold, not simply because a careless hero wanders into an attack radius.
- A Life of Consequence – Finally, each character in EQN will have a unique story; they will not follow a predetermined path. Instead, they will seek out adventure, fame and fortune in a constantly changing sandbox world. The game will remember every choice and action that players make and will organically deliver increasing opportunities to do more of the things players like to do … from crafting armor and exploring the wilderness to purging goblins from the forests.
And here's a taster of some in-game stuff.
But I didn't really get a true sense of what they were trying to accomplish until I watched the event, which got me a little too excited because it sounds like my ****ing dream MMO, and is therefore destined to fail in some horrible way.
(Go to about 26:30 of the first one to skip a bunch of stupid bullshit.)
Thoughts?
Beta sign-ups are here, but it seems like they're full up for the time being: https://www.everquestnext.com/beta-registration