Crusader
Newbie
- Joined
- Sep 21, 2003
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I have been playing around with the flashlight in CS:S, and I've noticed that practically every surface has a bump map in De_dust. Unfortunately the effect is so subtle and "under-done" that it is hardly noticeable without using the flashlight to highlight the bumps and grooves, and therefore there is no major graphical improvement with bumpmapping on.
I just thought it was interesting that a lot of people have assumed that the textures were flat, and complained at the lack of bumpmapping, when it is in fact a ubiquitous feature of the map.
What do you guys think? Did you notice the bumpmapping was everywhere? Do you think it needs to be made more pronounced? Or am I just blind?
(The latter option is fairly likely )
I just thought it was interesting that a lot of people have assumed that the textures were flat, and complained at the lack of bumpmapping, when it is in fact a ubiquitous feature of the map.
What do you guys think? Did you notice the bumpmapping was everywhere? Do you think it needs to be made more pronounced? Or am I just blind?
(The latter option is fairly likely )