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I mean, I can definitely relate to this feeling. The spark is dying, and I really hope that Source 2 and their next-gen games will remind us that they are first and foremost an innovative game development studio. But they've obviously transitioned from a focused, small studio, to this huge monolith that seems to have their priorities set on making money through all sorts of different channels. But I guess that's a consequence of them being the proprietor of a large platform like Steam - they're making bank off of it, and they have to maintain it if they want to continue to grow and beat out the competition.
I've basically reiterated what Born said, and others, so it looks like a lot of the older fans do share the same feelings. But I'm going to remain hopeful up until I see their next-gen stuff.
Definitely see Viktor's art direction from HL2 in Dishonored. Just now kind of clicked to me. Interesting.
I would like to chime in on one thing. I think it's silly to say Valve haven't created anything original since 2007.
Portal 2 is a continuation of a game they made that is based on a game somebody else made, yes. But does Portal 2 resemble at all anything the guys who made Narbacular Drop ever could have imagined? Hell no. The Narbacular guys created a game mechanic, that's about it. Valve created the whole story, atmosphere, and more importantly, characters behind Portal 1 and especially Portal 2. To say Portal 2 is not an original creation of Valve just because it has portals in it (shit, valve even threw in plenty of new mechanics besides portals) is just ignorant.
It's not like Portal 1 and 2 were obvious ideas just sitting there waiting for a company with enough money to make them. Did anyone see that early stages of portal 2 development video? They created a large portion of the game, developing the game as a prequel, before changing their minds and scrapping it all. That right there says it all, to me. You act like they are incapable of original thought or making creative decisions. The only thing Valve appropriated was a game mechanic and a few people. To denounce Portal 2 as unoriginal because of this is just stupid. It's like saying HL1 was unoriginal because it's a sci-fi FPS with aliens.
On that note I am done with this thread because people like Nick and other staff members will only facilitate stupid, undying love for Valve like a bunch of shills.
really? I play Half-Life 2 like every half year or so and didnt really realized stuff you mentioned except that you cant race the stalker train anymore, I thought I remember the solution to that wrong, but apparently its a bug.
or maybe you guys are just exxagerating as always?There's a reason why Filip Victor is making that update mod to fix Valve's laziness.
or maybe you guys are just exxagerating as always?
Yeah, people would post in the github respository and make a mod to fix issues that don't exist. We just imagined these issues.
The lightmaps always had coloured spots; it's probably a side-effect of low-bit compression which replaces some grey areas with such coloured spots
as far as I know, it was a design decision to make the buggy slower with the release of the Orange Box on consoles; it is still possible to race with the train, but the turbo key must now be held down rather than pressed once to maintain the speed boost;
the G-Man no longer looks cross-eyed; this issue was addressed in the summer
Portal is not stuck in DirectX 8; this problem can happen in Half-Life 2 as well, but only on certain systems.
All this is not to say that Valve shouldn't address all the remaining problems, but there's a lot of misinformation here and elsewhere as to the current state of the game.
Finally, the updated renderer has made Half-Life 2 look better than the original version, except for some instances of overly shiny surfaces.
I'd assume it's because the 360 version had its lightmaps recompiled using newer standards, while the non-HDR (maybe all) maps in the PC version still use the old ones. The colour spots have always been there; I remember them distinctly because they always annoyed me too. They are much harder to make out on a CRT monitor or a low-contrast LCD, which may lead some people who used to play the game on such monitors to remember it looking different.SpotEnemyBoats said:I've talked to a few source modders about the subject and the lighting is due to the maps not being compiled with $final, it's not intentional its a bug. Why does the 360 verison doesn't have this rainbow colored shadows and actually has working hdr on the other maps?
I said that it's most likely an intentional design change, so I wouldn't expect them to fix anything there. I can't test if that's how it works in the 360 version, but you can try it in the PC version for yourself, just hold down Shift until you're off the tracks.you and I both know that will never be fixed for hl2
No. The G-Man's facial animations were readjusted by a Valve employee.Thanks to the community, just like the breen still sitting bug.
I said it can happen 'only on certain systems', so no, I am not wrong.Portal is stuck in dx8 for me, and many others so you're wrong.
I said that it's most likely an intentional design change, so I wouldn't expect them to fix anything there. I can't test if that's how it works in the 360 version, but you can try it in the PC version for yourself, just hold down Shift until you're off the tracks.
No. The G-Man's facial animations were readjusted by a Valve employee.
Try playing the pre-engine-change Half-Life 2, if you can, and see for yourself. The new renderer has caused many things to look different, and there's a serious problem with citizens' facial animations, but overall the game looks much better.
You can still race the train, just hold down Shift. I also realize that the changed behaviour broke gameplay elements such as having to push aside wrecked cars with the G-Gun and I agree that it's a bad thing. Nevertheless, it doesn't mean that it mightn't have been an intentional design change -- they just didn't put much effort into it.SpotEnemyBoats said:Intentional for the jalopy for Ep2, which wasn't meant to race stalker trains but not intentional for HL2. The best bet is to pull back and wait for the train to pass. The buggy now has the car physics of the jalopy, so that means that the buggy can just avoid all the traps post update and ram the APC during the highway sections.
Pepper did not fix that, you can ask him yourself. The facial animations did not match the new model because it was taken from Episode Two, so another employee joined in to fix it.Pepper basically fixed it, so no.
All NPCs are lighted better, new shaders on NPCs and weapons, normal maps are rendered with much better illusion of depth, and all the other content and features that were introduced in Episode Two.Other than Alyx's new face, the game is worse off. Animation clipping with Alyx, texture problems, missing decals, etc.
The first sentence you start with sounds pretty condescending, but it's not like that's at all surprising.You clearly have absolutely no idea what you're talking about, but it's not like that's at all surprising.
I speak to the majority of the staff on a regular basis, and I can tell you every single one of them can easily name problems and issues (rather significant ones at that) with both Valve and their products, some way more than most. There are a whole host of perfectly good reasons to explain why the majority of the gaming community (the staff and members of this site included) respect Valve and their employees, which has nothing to do with having "stupid, undying love" for them.
It's true that you can have your own opinion, and you're more than welcome to post them, but to be perfectly honest, your ranting and uninformed bullshitting have become about as predictable as those I'd expect from Bill O'Reilly.
The first sentence you start with sounds pretty condescending, but it's not like that's at all surprising.
done with this thread.