Exclusive Goldrush fly through

At one point on the track, there's what appears to be a bucket suspended by a rope over the track. Is that a potential booby trap?
 
Seems like it could be my next favorite map, aside from dustbowl. Attack and defend is always fun. I like the fact that it isn't super long and is broken up into parts. You could play it for a long time without getting bored!
 
looks pretty cool, maybe could rival dustbowl in my book (but not 2fort :p)
 
I like it. It's big and has multiple pathways. Spy city.
 
Looks pretty amazing to be honest.

They need to release it already.
 
I'm just looking forward to the new game type just to have something different to play...
 
Probably get the new update next week. :angel:
 
Looks great. Reminds me a bit of the last stage of Dustbowl - moving focus of gameplay, chokepoints, that kind of thing. Hopefully we'll see this actually released in a few weeks or so.
 
Looks pretty cool, hopefully it'll come out soon.
 
Demo/Soldier spam was likely the reason for the limit here. I'm still worried a team of demoman could stop the other team dead.
 
Is it just me, or do the cp's look smaller?

They do look smaller. It might just be because you need the cart to capture cp's, instead of a player and it doesn't matter how big the cp's are in that case.
 
Will Demos be able to sticky the cart?

That would be brilliant :D
 
Obviously based on dustbowl. The layout in some places looks way too similar :hmph:. I find that a little disapointing, although taking into consideration that dustbowl is my favorite map by a far margin, I suppose this one can be fun fun!!:)

Can't wait!
 
It looks fun.... question though .. Can a red spy stop the cart without losing his disguise?? (just thinking strategy.)
 
It looks fun.... question though .. Can a red spy stop the cart without losing his disguise?? (just thinking strategy.)

...

Can they stop a capture? no. There's your answer.
 
Possible new favourite, as long as it plays well...

Think there might be an exploit where a dispenser is placed on the rails and stops the Cart?
 
Possible new favourite, as long as it plays well...

Think there might be an exploit where a dispenser is placed on the rails and stops the Cart?

The rails are probably set as a no-build area.
 
Dispenser would die anyway, considering func_train's properties.
 
That would be terrible, imagine running past the front as an extra scout starts escourting it, you'd get killed by your objective.
 
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