Calm_Blue_Ocean
Newbie
- Joined
- May 15, 2003
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- 244
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I'm working on a single player mod, and although I have a fair amount of mapping experience, I have absolutely no modding or coding experience. Part of the story will take place in a facility where the combine dispose of dead humans and perform hideous experiments. One such experiment involves 'reanimating' cadavers, implanting them with explosive devices, and using them as weapons.
What I would like to do is replace the fast zombie with a naked 'skin and bones' cadaver (if you've seen pictures of concentration camp victims you'll have an idea of the disturbing image I'm going for). The cadavers (male and female) would have typical autopsy Y-incisions sewn up with coarse black thread. The cadavers would use the fast zombie AI, and would run and lunge at the player. However, when they get close to the player (or after a set time limit) they would explode and injure the player. I really think this gruesome creature would add a lot of tension to the game...just imagine it lunging out of the shadows and you having to shoot it down before it got too close. I know snarks always got my heart rate going when I was low on health.
The easiest way to do the explosion would be to have the 'explosive device' in the abdomen, causing the zombie to be severed in half (as occurs for the slow zombies) and have the torso continue to crawl towards you. Another more complicated (but more satisfying) way to do it would be to have the device explode in the chest, producing 4 or 5 gibs (limbs, head) that are propelled as physical objects. Ideally I would also like to alter the movement patterns from that used by the fast zombie. It would be great if I could slow it down slightly and also have him limping slightly or draging one arm.
As I have said, I have absolutely no modding experience and I haven't got a clue where to start. I have photoshop, and I feel confident that I can create a decent image/texture for the skin...but beyond that I haven't got a clue. Is there anyone that can walk me through what I need to do? I'd greatly appreciate it (explain it to me as if I were a not-so-gifted child).
Also, I'm currently working a Ph.D. in developmental genetics...so I really don't have much time on my hands. I've got a lot of cool ideas (some I never got around to doing with HL1), but I'm not sure I will ever realize any of them. Are there any modders or mappers out there who would like to help out? I would really like to put a team together to make a truly great single player level, one in which we all pool our ideas. Any models etc, that come out of this would be released to anyone that wants to use them. Even if I don't get a level out, this new creature would be a great addition to other mods.
What I would like to do is replace the fast zombie with a naked 'skin and bones' cadaver (if you've seen pictures of concentration camp victims you'll have an idea of the disturbing image I'm going for). The cadavers (male and female) would have typical autopsy Y-incisions sewn up with coarse black thread. The cadavers would use the fast zombie AI, and would run and lunge at the player. However, when they get close to the player (or after a set time limit) they would explode and injure the player. I really think this gruesome creature would add a lot of tension to the game...just imagine it lunging out of the shadows and you having to shoot it down before it got too close. I know snarks always got my heart rate going when I was low on health.
The easiest way to do the explosion would be to have the 'explosive device' in the abdomen, causing the zombie to be severed in half (as occurs for the slow zombies) and have the torso continue to crawl towards you. Another more complicated (but more satisfying) way to do it would be to have the device explode in the chest, producing 4 or 5 gibs (limbs, head) that are propelled as physical objects. Ideally I would also like to alter the movement patterns from that used by the fast zombie. It would be great if I could slow it down slightly and also have him limping slightly or draging one arm.
As I have said, I have absolutely no modding experience and I haven't got a clue where to start. I have photoshop, and I feel confident that I can create a decent image/texture for the skin...but beyond that I haven't got a clue. Is there anyone that can walk me through what I need to do? I'd greatly appreciate it (explain it to me as if I were a not-so-gifted child).
Also, I'm currently working a Ph.D. in developmental genetics...so I really don't have much time on my hands. I've got a lot of cool ideas (some I never got around to doing with HL1), but I'm not sure I will ever realize any of them. Are there any modders or mappers out there who would like to help out? I would really like to put a team together to make a truly great single player level, one in which we all pool our ideas. Any models etc, that come out of this would be released to anyone that wants to use them. Even if I don't get a level out, this new creature would be a great addition to other mods.