extractor..?

Mr. Waffles

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Ok, does anyone know of a good map extractor so you can edit it from the .bsp?

i use VMEX, but it is VERY glitchy, and most of the time, the maps come out weird..

so does anyone have a good and stable extractor they can give me?
 
Uhm. When last I checked, VMEX was the only one, and it had a near-100% success rate.
 
ya, but one of the errors that REALLY ticks me off is when i extract a map, and try to take a small part of that map and put it in a map im making, it just gives me errors when compiled until i take it out.........
 
Mr. Waffles said:
try to take a small part of that map and put it in a map im making
I take it you're well aware that's plagiarism, not to mention indecent. :imu:
 
ripping off whole chunks of map certainly is, but i must admit i've 'lifted' small things like those static machineguns and thumpers as prefabs, simply because what i want is exactly what valve made. the alternative would be to copy all the settings/inputs/outputs etc and reproduce them, which would be an unnecessary waste of time. (i did however once reproduce a traincarriage like the one you arrive on in 'point insertion' from scratch rather than 'lift' it. i guess in my mind borrowing brushwork is going too far but entity setups, like the MG and thumper, seem ok imho)

i've never had any problems with vmex though
 
@ raeven,

wheni say that, i mean liketake out REALLY small parts of it

like just small walls that have special features, like one side is see-through, the other isnt, and you CAN shoot through it..

but it doesnt work for me...can you tell me please what settings you use when you extract a map with vmex?
 
Those simple things are easier to make yourself. Just tell us what you need and we'll supply a solution.

For a one way see thru wall that can be shot through, I would use a func_brush set to nonsolid with a normal texture on one side and an invisible one on the other side. Also, I would put a clip brush occupying the exact same space as the func_brush. Now you can see thru the wall from the invisible textured side and you can shoot though it from either side.
 
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