SLH
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I've had this idea for a mod for a while now and i just thought i'd see what you guys (and gals) think.
The basic idea is that you race vehicles that have wheels larger in diameter than the vehicle is tall. Meening it can be driven either way up. Also, i'm going to make the vehicles produce a large 'down'force (like an F1 car) that allows the vehicle to drive up walls/on ceilings. (I know that the downforce direction would have to be related to where the driving surface was in relation to the vehicle (as it drives both ways up)). The tracks would use the fact that the vehicles can go both ways up and on ceilings to create what i think would be some fun gameplay. Below are a few ideas i've written down as i've thought of them. If you have any comments/suggestions i'd love to hear them.
Vehicles' Properties
--------------------
Top Speed - Alters the terminal velocity of the vehicle
Acceleration - How quickly the vehicle can change it's speed
Grip - How well the vehicle can hug the terrain (also when it's on the ground a large grip helps it resist being affected by some weapons/enemy vehicles)
Weight - The mass of the vehicle, a heavier vehicle doesn't get thrown around much, but has to go faster to hug the ceiling
Down-Force - The higher a vehicles down-force, the slower a vehicle can go without falling off a ceiling and the better it will hug the terrain/cope with weapons
Available Weapons
Rocket - Fires straight fowards (hugging terrain), will cause enemy vehicle to get propelled away from the ground (even when upside-down).
Homing Rockets - Same as a normal rocket but it homes in on either various destructable parts of the terrain or on other enemys (less powerfull than the normal rocket).
Leader Missile - Will travel along the map until it reaches the vehicle in first place, then it hits the from the front (thus sending them flying backwards).
Teleporter - When activated, teleports the user just infront of the person who was infront of them (i.e. you can go from 2nd place to 1st).
Chrono Disruptor - Has 2 modes. 1) Charges up then fires, freezing an enemy in place for a given amount of time. 2) Slows down the passage of time (by roughly 60%) for everything except you (and anything you fire). I might make it also speed you + your weapons up a little. (a little like bullet-time)
Turbo - Increases user's vehicle's speed (temporary)
Bungee rope (less important weapon) - If you fire it at an enemy, it pulls the 2 vehicles together i.e. speeding you up and the enemy down (if the enemys infront of you). You can let go at any time, or fire the other end onto another enemy vehicle (it'll break after a while). Another use for it is to grapple onto the terrain and pull yourself towards it.
Modes Of Play
Straight Race - No weapons, just vehicles and a finish line.
Normal Race - Weapons allowed, to win finish first.
Play For Points (PFP Mode) - You get points for hitting enemies with your weapons (and some for finishing in a good position).
Skilled Play - Players win by doing cool things while racing. You get points for doing things like sucessfully using 2 weapons in quick succession, hitting an enemy which is moving very fast relative to you. Doing tricks to boost your speed (blowing things up just behind you to get a speed boost/using the Bungee rope well). You will also get some points for winning the race (and additional points relative to how far ahead you were).
Demolition Mode - There is no finish line, you can navigate the track in any way you see fit. The objective is to cause as much damage to the terrain/senery as possible in a given time. The person who caused the most damage wins.
Chase - A game for 2 players (possibly more in the future), one is at the start/finish line the other is half way around the track. The first person to overtake the other wins.
The bomb - There is no finish line. A random player starts with the 'bomb'. The bomb is on a timer (user defined length, typically a minute or so). The bomb is transfered by hitting an enemy vehicle, and when the timer runs out that player blows up and another bomb is set. The winner is the last man standing.
1vs1 Bungee Battle - A game for two players (or possibly multiples of 2). The same as a race with or without weapons (server's choice). Same rules apply except that both vehicles are perminantly attached to each other (making for some exciting finishes).
Shuttle Run - This is a team gameplay mode. There can be any number of teams with a minimum of 2 players in a team. One player on each team starts racing. When they finish then the next player takes over racing. This continues for an arbitary number of laps, the wining team is obviously the team who completes the number of laps first.
The basic idea is that you race vehicles that have wheels larger in diameter than the vehicle is tall. Meening it can be driven either way up. Also, i'm going to make the vehicles produce a large 'down'force (like an F1 car) that allows the vehicle to drive up walls/on ceilings. (I know that the downforce direction would have to be related to where the driving surface was in relation to the vehicle (as it drives both ways up)). The tracks would use the fact that the vehicles can go both ways up and on ceilings to create what i think would be some fun gameplay. Below are a few ideas i've written down as i've thought of them. If you have any comments/suggestions i'd love to hear them.
Vehicles' Properties
--------------------
Top Speed - Alters the terminal velocity of the vehicle
Acceleration - How quickly the vehicle can change it's speed
Grip - How well the vehicle can hug the terrain (also when it's on the ground a large grip helps it resist being affected by some weapons/enemy vehicles)
Weight - The mass of the vehicle, a heavier vehicle doesn't get thrown around much, but has to go faster to hug the ceiling
Down-Force - The higher a vehicles down-force, the slower a vehicle can go without falling off a ceiling and the better it will hug the terrain/cope with weapons
Available Weapons
Rocket - Fires straight fowards (hugging terrain), will cause enemy vehicle to get propelled away from the ground (even when upside-down).
Homing Rockets - Same as a normal rocket but it homes in on either various destructable parts of the terrain or on other enemys (less powerfull than the normal rocket).
Leader Missile - Will travel along the map until it reaches the vehicle in first place, then it hits the from the front (thus sending them flying backwards).
Teleporter - When activated, teleports the user just infront of the person who was infront of them (i.e. you can go from 2nd place to 1st).
Chrono Disruptor - Has 2 modes. 1) Charges up then fires, freezing an enemy in place for a given amount of time. 2) Slows down the passage of time (by roughly 60%) for everything except you (and anything you fire). I might make it also speed you + your weapons up a little. (a little like bullet-time)
Turbo - Increases user's vehicle's speed (temporary)
Bungee rope (less important weapon) - If you fire it at an enemy, it pulls the 2 vehicles together i.e. speeding you up and the enemy down (if the enemys infront of you). You can let go at any time, or fire the other end onto another enemy vehicle (it'll break after a while). Another use for it is to grapple onto the terrain and pull yourself towards it.
Modes Of Play
Straight Race - No weapons, just vehicles and a finish line.
Normal Race - Weapons allowed, to win finish first.
Play For Points (PFP Mode) - You get points for hitting enemies with your weapons (and some for finishing in a good position).
Skilled Play - Players win by doing cool things while racing. You get points for doing things like sucessfully using 2 weapons in quick succession, hitting an enemy which is moving very fast relative to you. Doing tricks to boost your speed (blowing things up just behind you to get a speed boost/using the Bungee rope well). You will also get some points for winning the race (and additional points relative to how far ahead you were).
Demolition Mode - There is no finish line, you can navigate the track in any way you see fit. The objective is to cause as much damage to the terrain/senery as possible in a given time. The person who caused the most damage wins.
Chase - A game for 2 players (possibly more in the future), one is at the start/finish line the other is half way around the track. The first person to overtake the other wins.
The bomb - There is no finish line. A random player starts with the 'bomb'. The bomb is on a timer (user defined length, typically a minute or so). The bomb is transfered by hitting an enemy vehicle, and when the timer runs out that player blows up and another bomb is set. The winner is the last man standing.
1vs1 Bungee Battle - A game for two players (or possibly multiples of 2). The same as a race with or without weapons (server's choice). Same rules apply except that both vehicles are perminantly attached to each other (making for some exciting finishes).
Shuttle Run - This is a team gameplay mode. There can be any number of teams with a minimum of 2 players in a team. One player on each team starts racing. When they finish then the next player takes over racing. This continues for an arbitary number of laps, the wining team is obviously the team who completes the number of laps first.