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Have you played it on the hardest setting?iMMuNiTy said:I don't understand. I see nothing special in FEAR's AI. It is way too predictible later on in the game.
Yes, I have. And I didn't notice the AI gain a boost in any way. You just have less ammo, less health, the enemies are quick and have more health. That's about it.Beerdude26 said:Have you played it on the hardest setting?
carrera said:FEAR = great
HL2 = great
fear=greatgame&&hl2=greatgame||dothey?
The soldiers jump out of the window for cover? Oh. I thought it was for show, because 9 out of 10 soldiers, which jumped through the window, died from the bullet of my gun.ríomhaire said:There were a few instances for me of completely retarded AI. Eg:
Once I came up to a window of an room. The soldier had cover through the window but for some reason jumped though it, not only sacraficing his cover but also making himself extremly vunerable for the few seconds it took him to jump through, while I had a clear shot.
Exactly. :stare:Solver said:Immunity, you want too much
Not very. I had the same happen to me also; the funniest part was that there were ammo and guns nearby, which I couldn't get to but I could later on as the soldiers retreated, AND because they were camping, I peacefully re-stocked on ammo, changed a gun, flanked the campers and finished off the remaining soldiers.Sometimes, the soldiers will stay behind cover for a very, very long time. At one point, I had a couple of them behind cover, I also hid and waited for them to come at me. They didn't, I got curious, I spent 10 minutes just standing there, and the soldiers were also waiting patiently. This is good stuff.
Agreed. Invisible soldiers + Armacham levels = teh win. It would always take me a while before bringing one sucker down. Granted, there was always another one stalking me, so whenever the ceiling's cover would fall, I'd slow things down... To the degree of paranoiaWhere the FEAR AI is best are the Armacham office levels. There are rooms with multiple entrances and other good layouts for flanking and covering manouvers.
iMMuNiTy said:Technically, the FEAR AI is better by little. But in-game FEAR AI is rather significantly better, just because VALVe focused on other aspects of the game (it is my guess, however; watch Samon intrude and own me once again).
Sometimes it does seem that way, yes.Funky Munky said:FEAR is the most repitive game ever.
Its a nice engine and concept and all but the map designers should be ****ing shot. You'd swear they copied and pasted everything.
It is quite good, but not "unreal", not by a long shout.Funky Munky said:The AI in FEAR is unreal.
F.E.A.R., on the other hand, DOES NOT mimic a human individual; the animations do, which are caused by randomly executed scripts. F.e., a soldier checks if there is a window nearby, and then he randomly either jumps through it or not, and the chance he will jump depends on nothing.Ultimape said:I think a lot of people get the use of ai confused... A good ai doesn't mean the comptuer is going to make the best descisions all the time, a good ai is something that mimics "real people" in a game, and can adapt to how you play on the fly and change things up now and then. if all you want is an ai that pwns you left and right, just load up your console and type in "kill" ;p.
Whenever I camped in FEAR I'd get naded.Your enemy hid just 'round the corner after quite a fight. Obviously he's preparing for next phase of attack. What do you do?
iMMuNiTy said:*cringes*
It's you, not u.