Fahrenheit vs Heavy Rain

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Having not had a chance to play the latter, could somebody explain what the difference actually is between these two games (apart from plot and such, obviously). Heavy Rain seems to be pretty much the same game, mechanics and style wise, apart from the fact that it looks a lot prettier.

Are these two games really that similar, or are they completely different?
 
Completely different.

It may seem like a similar style of gameplay, by which you have to respond to the buttons that appear on-screen within a certain amount of time, however in Farenheit, if you messed up the combination then the game would end, whereas in Heavy Rain it actually affects the story and what happens next etc.

I love both games, but felt that Farenheit got a bit silly towards the end with the whole Matrix madness and randomness. I loved Heavy Rain from start to finish however and have still to play through it for the alternative endings. It's rare that I find a game in which I get that emotionally attached to the characters. Definitely worth playing.
 
Heavy Rain is like the adult version of Fahrenheit. What I mean by that is that Fahrenheit was a very innovative piece of gaming a few years ago with interesting controls and a great cinematic story, but it was not without it's flaws. It was a youngster with potential. In the development years that have followed, Heavy Rain has had the time to mature and take that same form and perfect it. The controls are even more intuitive and ingenious. The way the story weaves itself together based on your actions/conversations is a wonder to behold. The engine is top-notch, as is virtually all of the voice-acting. It does more to craft a believable cinematic experience in which you are the star than any other game I can think of. Please do yourself a favor and get on it!! :cheers:
 
Fahrenheit is awesome before all the bat shit crazy shit of the 2/3rd end of the game happens
 
Night and day really. As others have already touched on, the fact that Heavy Rain continues on even when you 'messed' up one of sequences creates a very tense but ultimately, very fun gaming experience. Heavy Rain has improved upon every aspect of Fahrenheit to the point where it's hard to even imagine it came from the same developers. Definitely a game worth playing.
 
itt: no one knows omikron.
 
They both have retarded plot twists, however. In Heavy Rain it's just not magic and sentient internets.
 
Man I'm glad to know everyone mirrors my opinions on Fahrenheit in the later parts of the story... absolutely batshit insane.
 
I liked it. If you thought the game wasn't going to involve magical mumbo-jumbo and other craziness, you haven't watched the intro.

As for Heavy Rain, interactive make up scenes (AKA objectifying women) FTW, eh?
 
Oh shut up with the objectifying women. That game was far less objectifying than 99% of all the other games out there, and you'd have a hard time it was objectifying at all.

But yeah, two very different games. Both very good, with dumb endings.
 
itt: no one knows omikron.
WHERE IS OMIKRON 2, QUANTIC

YOU SAID THERE WOULD BE OMIKRON 2

DAVID BOWIE ISN'T GETTING ANY YOUNGER

although technically he ain't getting any older; David Bowie is immortal
 
Oh shut up with the objectifying women. That game was far less objectifying than 99% of all the other games out there, and you'd have a hard time it was objectifying at all.

Seen the scene I assume you're talking about ... how was that objectifying to women?

What is the purpose of a scene whose entire focus is the application of makeup by a woman? AFAIR, the game doesn't feature a drawn out scene of male morning shaving.

The fact that the game focuses on the lipstick, rather than the character wielding is evidence enough.

Then again, I shouldn't expect much after Fahrenheit. Of the three female characters (Carla, Tyler's wife and Lucas' ex) only one is a strong, confident character in her own right and even she loses those traits for no good reason at the end of the game.

Unless that's trauma from boning a dead guy.
 
Oh shut up with the objectifying women. That game was far less objectifying than 99% of all the other games out there, and you'd have a hard time it was objectifying at all.
^ This.

Also, I've heard complaints about the scene where...
that slimey Paco guy forces her to strip. But it's optional whether you take her top off or just hit him with a lamp. First time round I chose for her to take her top off cus, y'know, I wanted to see. But then the realisation sunk in that I was no better than the pervert forcing her to do it in the game, which made me feel a little ashamed.
A criticism could be that Madison was sexualised more than need be, but objectified she was not. In fact, my girlfriend really liked the Madison, thought she was portrayed well and was most involved when playing as her.
 
What is the purpose of a scene whose entire focus is the application of makeup by a woman? AFAIR, the game doesn't feature a drawn out scene of male morning shaving.

Actually, yeah it does. In the very beginning of the game, when the main character wakes up.

You know, of all the games you could have singled out for objectifying women, Heavy Rain should really be at the bottom of your list. Christ, Mass Effect 1 and 2 are worse at it, even Uncharted 2 is worse at it.
 
The fact that the game focuses on the lipstick, rather than the character wielding is evidence enough.

You're right. They should've focused on her making Ethan a sandwich instead, especially after the shit he went through.
 
I really liked Fahrenheit when it first came out. In fact, I loved it.

The last few parts of the game got a bit crazy, but everything before that was absolutely amazing.

I especially enjoyed the beginning of the game. After cleaning up the "dirt", I would get the guy to sit down and continue eating for a while before calmly paying the bill and walking out.

I think if they made it so that you could customize your own guy, the game would be a lot more fun and immersive. It would be Sims except less stupid and more intense.
 
It made sense.. but to figure it out yourself they force you to make one too many assumptions, and broke a few of the satirely-written 'laws' of mysteries. Which is bad for a srs deep mystery.
 
What is the purpose of a scene whose entire focus is the application of makeup by a woman? AFAIR, the game doesn't feature a drawn out scene of male morning shaving.

You have a bad memory then. Even then, I still don't see how applying make up is objectifying. As for her character being boring or predictable, I'd argue that that is subjective. And also that all the other characters were almost equally boring and predictable. But they're still leagues better than almost every other game out there.

The plot didn't make sense because
Fatguy's thoughts, which you can hear, were never about finding/destroying evidence or about the murder. All his thoughts were about helping people. It just doesnt make sense.
 
In Heavy Rain, you play as a naked man with a woman's body. You see, they couldn't get past censors with a nude woman, so they stuck a man head on, thinking most kids - once seeing a woman nude - would never notice that she even had a head.
 
Anyway, yeah, what Krynn said about the plot is spot on.
if you're going to have a killer who is obviously as bat**** crazy as the origami killer is, then he'd better either be a psychopath incapable of normal human interaction or have a REALLY good motive. otherwise he's just completely unbelievable.

Not really. A lot of serial killers have no motive and more than capable of normal human interaction. John Wayne Gacy for example. Ted Bundy. Jeffrey Dahmer.

I get that the game's not perfect and can be pretty ridiculous at times (visiting the doctor for example) but the identity of the killer is probably the least ridiculous thing about it.

What about the massive plotholes? Such as
Ethan blacking out and waking up with origami figures in the middle of the road whenever it rains, which always coincides with some kid disappearing. That's just WAY too convenient and an obvious red herring that is never explained.
 
What about the massive plotholes? Such as
Ethan blacking out and waking up with origami figures in the middle of the road whenever it rains, which always coincides with some kid disappearing. That's just WAY too convenient and an obvious red herring that is never explained.
I haven't played the game, but I'm assuming it's there just for the sake of the story. Crazy coincidences are "supposed" to happen in stories like this. Unless they were going for absolute realism, that is, in which case it is pretty silly.
 
I haven't played the game, but I'm assuming it's there just for the sake of the story. Crazy coincidences are "supposed" to happen in stories like this. Unless they were going for absolute realism, that is, in which case it is pretty silly.

It's supposed to be a thriller mystery.

The story is supposed to make sense.

They marketed it as an interactive movie. Movies are supposed to close holes, or suffer the consequences.

This isn't ****ing Star Wars.
 
Again, have not played the game. And "interactive movie" is a pretty broad descriptor. Are there any supernatural elements at all to the story?
 
Unlike Fahrenheit? No. Thankfully they did not include any magic.

However there are a few parts that have 'plot armor' and 'rule of cool' written all over them.
 
I haven't played the game, but I'm assuming it's there just for the sake of the story. Crazy coincidences are "supposed" to happen in stories like this. Unless they were going for absolute realism, that is, in which case it is pretty silly.

I can suspend disbelief for the sake of the story, but this plothole is just far too convenient for it to have been ignored in the long run.
 
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