Fallout 3 Censorship Goes Global

Well, duh.

Guess it's a good thing I have no interest in the game.
 
If a game has gambling in it, does that mean you should be 21 (depending on the country or state you live in) to play it? To be honest, I'd be ranking kill things/people above animated use of drugs in terms of things I would want to ban in a game.
 
So I guess that's the end of the Need for Speed series, too. Can't have illegal street racing in fictional media content, now.
 
This annoyed me. ****ing stupid.
 
Why are people so ****ing afraid of drugs? Seriously.
 
Who knew Australians were such ****ing prudes? Your convict ancestors are turning in their graves.
 
"An issue was raised concerning references to real world, proscribed drugs in the game, and we subsequently removed those references and replaced them with fictional names."
So what.
Most names for street drugs are made up by some coke head anyways.
 
Who knew Australians were such ****ing prudes? Your convict ancestors are turning in their graves.

It's one guy in South Australia (?) blocking an "R" rating, and we can't even lynch mob him. For shame.
 
this is depressing..........anyone got some Zanax
 
No, it's not censorship. Bethesda is simply renaming drugs in the game. Which is a good thing, since, surprise, surprise, Fallout isn't the real world.

As BN pointed out, it would only mean additional costs to release a separate Australian version with minor, inconsequential changes in the item descriptions.
 
Well, if that's the only change, whatever. But the main reason you don't care is because you haet eet.
 
I loved jamming big dirty needles into my wrist in Bioshock.
 
Well, if that's the only change, whatever. But the main reason you don't care is because you haet eet.

No, I don't care because it's a minor, inconsequential change. Seriously, getting worked over changing a few text strings that are completely irrelevant to the game is ****ing stupid.
 
Am I correct, though, in saying that your attitude to Fallout 3 would be best described as 'dismissive'?
 
Why are people so ****ing afraid of drugs? Seriously.
It's not fear as much as it is the stupid idea that having TV and media not portray the use of drugs somehow discourages people(especially young people) not to use it, which is pure bullshit, heck I've been playing violent games since I was 6, I've never done any illegal drugs in my entire f*cking life, I played Fallout 1 when I was 9, and I'm completely *twitch* normal.

Seriously, I myself don't approve of the use of drugs for recreational purposes(not even alcohol) but that's another debate, I do not however approve of censoring the use of it, infact I think it only encourages teens to try it because they think "Man this shit is so awesome that they don't want to show how awesome it is because then they'll know we'll try it!"

When I myself get kids and they get into the drug-use years(Which in many countries sadly is as young as 13-14, atleast in Europe) I'm gonna rather than simply say "No you can never use drugs" actually explain to them why I feel that way etc.
 
Agreed.

I think the biggest problem with the whole drugs/guns ongoing controversy is the absence of parental guidance.
Also, part of the problem is that through the early years of a child's life, from about 1-12 kids are shielded from all this and then suddenly exposed to it. Through the years my parents gradually exposed me to drugs, guns, sex, and violence in different ways. At age 6 (I think), I shot my first gun while visiting my uncle and started learning about weapon safety. I believe I watched my first R-rated movie around 9 or 10, and I think my parents taught me about sex when I was around 8. Although we have never really had a sit-down talk about drugs, I've learned what they can do to people (just look at meth addicts) and how dangerous an addiction can be. And alcohol has always had a presence in our household. My parents had no qualms about drinking (albeit in moderation). I played DooM when was about 9 and DooM3 when I was 14.
All this made me what I am today.

I am (in my opinion) a pretty nice guy. I have no intention becoming a junkie. I'm not about to go on a murderous rampage and blame it on video games. And I'm not going to become an alcoholic.
My sole purpose in life is to get a steady job, get married, and have a happy family.

The takeaway from this is that the government's solution to such "problems" are merely to make things illegal rather than to properly educate people about them. And banning/censoring a video game just because it has drugs in it is just ****ing stupid.
 
I completely agree with RyanG although I think I was exposed to most of those things at an even younger age :p
 
I don't care too much about having real-world drugs names in Fallout 3.
 
No, it's not censorship. Bethesda is simply renaming drugs in the game. Which is a good thing, since, surprise, surprise, Fallout isn't the real world.

As BN pointed out, it would only mean additional costs to release a separate Australian version with minor, inconsequential changes in the item descriptions.
But drug names weren't the only things that were scheduled to be changed in the Aussie version. As the Shacknews article correctly points out, 'The game was modified so that "the reward and incentive" for in-game drug use was reduced significantly.'

The content of Hines' statement is self-contradictory. He suggests that the only thing that will be changed in the global rease are the drug names - but then he says that all versions will be identical to the Australian version which has been further censored.

It appears that Hines is trying the old MiB memory flash trick by pretending that the changes to drug use "reward and incentives" never happened. Read carefully folks, drug naming was not the only thing changed in the Australian version.

This is significant to me because I was under the impression that Australia was the only place that would receive a drug-nerfed F3.
 
And? Drugs never played a significant part in any of the Fallouts (except FO2's Jet, but that was more of a lot device), and even those were dumbed down for FO3.

I don't see the big deal.
 
I'm sure there will be a mod to revert the changes within a month of release.
 
And? Drugs never played a significant part in any of the Fallouts (except FO2's Jet, but that was more of a lot device), and even those were dumbed down for FO3.

I don't see the big deal.

This isn't about Fallout, this is about the precedent this sets for gaming as a whole.
 
And? Drugs never played a significant part in any of the Fallouts (except FO2's Jet, but that was more of a lot device), and even those were dumbed down for FO3.

I don't see the big deal.

Maybe people don't like to see any amount of game content altered over silly crap like this out of principle, regardless of its importance in previous titles.

Just sayin'.
 
What Absinthe and Jondy said. Plus: EH????@Grizzly. Drugs played about as big a part in the Fallout games as any of the myriad minor things that the people at NMA made a big fuss over (eg. the amount/accuracy/continuity of the retro-future design elements, whether or not the weapons used real world names, whether or not a supermutant looks like an orc, etc).

I used drugs all the time in Fallout. How are you supposed to get rid of radiation effects if not for Radaway? (I know they've changed that system for F3 but that's not the point) Mentats, Psycho, etc. were indispensable for those parts of the game which decided your success or failure in a situation based on your character stats. Psycho was pretty handy in combat too. You namedropped Jet, but that was one of the only drugs which were completely useless in a gameplay sense, due to its crippling addiction rate. That's all without mentioning how the prevalence of drugs in the game world adds to the overall atmosphere of decrepitude, depravity and anarchy.

It sounds like you just didn't like this aspect of the game, but don't pretend it's not a significant game element and that this particular example of censorship is not worrying as a result.
 
You don't have to be so crude about it. I prefer the term 'living impaired.'
 
Jeez, just came back from ritually smashing my Paul Hogan and Mel Gibson collections with a precious didgeridoo. So far, I've spared the Steve Irwin anthology out of respect, but I'm close...

So close...

What the ****ing horse schlong did you just say? Seriously, that's like gibberish to me.
 
This doesn't answer the questions about the changes they've made to 'rewards and incentives' for drug use in order to make the game more acceptable to censors... That phrasing makes it sound like they've turned F3's substance abuse into a more or less ornamental facet of the gameplay, like the ability to pick up wooden spoons and other crappy brikabrak in Oblivion. With everyone mumbling on about 'it's just a name change...' I feel like I'm living in an alternate reality where these other changes never got announced. Not that it really matters, since I realise now that my interest in F3 has bottomed out...

Still, even if it was just a name change it would be retarded. What next, should we ban every film that mentions a legal drug? Give the strictest possible ratings to anything that features alcoholism?
 
Jesus, people, are you mentally challenged?

Nothing was changed except for the name. Morphine became Med-X, what's the ****ing big deal? There were no real-life drugs in Fallout before, so it's actually a good change.

Name's stupid, though.
 
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