CptStern
suckmonkey
- Joined
- May 5, 2004
- Messages
- 10,303
- Reaction score
- 62
As improved as Fallout 3 is, it still feels like Oblivion in a lot of ways (even if you can't sprint -- though you do move faster if your weapon is holstered). The world map works exactly like Oblivion's, as you can fast travel to places you've already been. Hitting select brings up Oblivion's "time pass" feature as well, buying you time to recover or move the in-game clock along to a more desirable point. Even the inventory system and interface is taken right out of the last Elder Scrolls, so there should be a high level of familiarity for returning players here. For me, that's a good thing, though, as the game seems to strike just enough of a balance between the "new" and the "classic" to advance the engine.
To sum up, Fallout 3 looks and feels exactly what you'd expect a hybrid of Fallout 2 and Oblivion to look and feel like. Even after an hour of play, it's more than evident that it's as deep as the ocean, handles responsively, and brings enough fan-service from Bethesda's two franchises to make it a strong contender for the best RPG of the year.
http://xbox360.ign.com/articles/888/888731p3.html
oh boy the fanboys will be in an uproar
I think it sounds great and couldnt care less if it resembled oblivion or F2 for that matter