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I agree.
Mostly because I can't stand the turn-based combat system of the old Fallouts.
I liked Fallout 3 for the fact that combat was fun...
I liked Fallout 1+2 for the immersion in the world through storyline, characters, music and a wonderful sense of Black Humor. True, F3 did have some of these, but failed to give me any sense that the world of the DC Wasteland could exist and function in any real sense.
F1+2 (and Arcanum) are like reading a good book for me, gripping and entertaining as well as forcing me to keep on reading for the next step in the plot, the next moment where I learn more about the rich history of this world and its characters.
F3 was like watching a shitty B-Grade action movie, fun for the gore and a plotline that stands only as a vehicle to show things off.
Also, VATS in Fallout 3 was ****ing stupid and pointless except for saying HEY WE PUT VATS IN FALLOUT3 CUZ IT WAS IN THE OTHER GAMES.
It's useful for targeting specific areas which I couldn't do for shit on a console (which is all I've played 3 on so far). Supposedly you can do the same in 1 but I haven't figured out how. There's a lot of shit I had to figure out on my own and still haven't figured out. A manual would have been helpful, but since I bought it on steam I guess I can go **** myself.
Turn based is awesome in strategy games. NOT IN Role playing RGP'ses
Turn based only ever worked with Chrono Trigger as far as I'm concerned.
I never said I didn't like Fallout 1, because I certainly do. But imagine if F3 was isometric and you had to click instead of push a button to walk. Would it still be so different? Would you still prefer the first? (not aimed at ace) I think there's enough aspects that are similar that you could compare them. The originals are like the chubby adam west batman and F3 is like chain smoking christian bale batman.
* Poorly thought out world: locations don't make a lick of sense and neither does the gameworld. There are no significant relations between towns and the towns themselves appear to be unable to survive on a daily basis.
* Very bad story - poorly written mish-mash of plot devices from all previous games.
* VERY poorly thought out setting - two centuries after the war power is still functioning in DC, lightbulbs haven't worn out, computers and mainframes are happily chugging along and the Potomac is contaminated.
* Everpresent arbitrary black/white divisions.
Beat F2 while engaging in very little combat (char with high speech), F1 I got part way through and my computer crashed, then I somehow lost the disc (don't ask why I did them out of order). I enjoyed those games though.
I've put many, many hours into F3, most of which I can't justify even remotely. Main quest was dumb, the sidequests and exploring was where I got the most entertainment out of it. Scratch that, Point Lookout gave me the most entertainment (Pitt probably had the best story out of all the DLCs though).
I think the fact you use randomization and failure in convos, failure in attempted theft etc(i.e. stuff based off dice rolls like in any true RPG) as bad points says it all.
You seem to prefer Fallout 3 over Fallout 1, you are not after a proper RPG(Fallout 1), but rather an action-game with some RPG elements(Fallout 3.)
A very good summary of how I felt about Fallout3. Somehow though, I was still compelled to play this game for a very long time, even through all of the expansions.Yes, it'd still be.
Fallout 3:
Good sides:
* Art direction (the environments look great and have a coherent retrofuturistic style; same for cars and other scenery)
* Col. Autumn (although underused and not fleshed out)
* Museum of Technology (backstory)
* The Pitt
* Certain other locations
Bad sides:
* Poorly balanced: you can kill supermutants with a hunting rifle at level 5
* Poorly thought out world: locations don't make a lick of sense and neither does the gameworld. There are no significant relations between towns and the towns themselves appear to be aunable to survive on adaily basis.
* Very bad story - poorly written mish-mash of plot devices from all previous games.
* Poorly written characters - the world is inhabited by one trick ponies, flat, cardboard cutouts instead of characters
* Poor graphics - environmental shadows are a generally accepted standard nowadays
* VERY poorly thought out setting - two centuries after the war power is still functioning in DC, lightbulbs haven't worn out, computers and mainframes are happily chugging along and the Potomac is contaminated.
* Everpresent arbitrary black/white divisions.
It's a decent shooter if you turn off your brain and don't think about it. Bethesda sucks at storytelling.
Fallout 1 on the other hand, is a well thought out, well written and well executed piece of work made by some of the greatest RPG designers in the industry - people with actual PNP RPG experience. If you don't like it, good for you.
This never made much sense to me either. I was always guessing the reason was because everything was nuclear powered, and nuclear energy lasts for hundreds of years. However, as other mechanical parts would still breakdown, there would still need to be special facilities and tools to manufacture sensitive electronic replacement parts and from what I could gather, the most advanced production facility circa post-war D.C. was the steel mills in the Pitt.* VERY poorly thought out setting - two centuries after the war power is still functioning in DC, lightbulbs haven't worn out, computers and mainframes are happily chugging along
Yep. The only real reason F3 was successful was due to the pure arbitrary and pure stupidity entertainment. That is, the game is very successful in whoring out gore and slow motion.
I have to admit I initially spent at least 10 hours on this game, but then after I got bored with repeatedly killing the same few people in different ways, the game really had nothing much to do. Exploration wise, it doesn't take long to realize that the environment is pretty much the same thing over and over again.
Funny fact: I discovered Megaton after 50 hours.