Fallout MMO filed into U.S. Securities and Exchange Commission!

Gargantou

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Dunno if this has been posted already nor if anyone cares but here goes, http://www.sec.gov/Archives/edgar/data/1057232/000117091806001092/presentation.htm

INTERPLAY:
FALLOUT MMO PROJECT

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Preproduction Budget $5,000,000.00
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Production Budget $40,000,000.00
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Launch Budget $30,000,000.00
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o ASSUMPTIONS:

- LAUNCH OF FALLOUT MMO Q3 2010

- REACH 1 MILLION SUBSCRIBERS DURING THE FIRST YEAR

o PROJECTIONS:

- PROFITABLE YEAR 2

- REVENUE OF 160M$ PER YEAR AFTER FIRST

- NET INCOME OF OVER 50M$ PER YEAR STARTING YEAR 3

Just thought I'd post this for informations sake, incase anyone gives a crap.
 
Q3 2010!? Dammit! I want it now!


By the way, this is f*cking awesome and totally made my day.
 
They're not going to get 1 million subscribers just beacause of the name "Fallout". It'll have to be more fun to play than WoW if they want to get subscribers.
 
They're not going to get 1 million subscribers just beacause of the name "Fallout". It'll have to be more fun to play than WoW if they want to get subscribers.

World of Warcraft garnered well over one million subscribers before its first year in North America alone. The expectations cited in the filing is not assuming it achieves more success than World of Warcraft. Additionally, World of Warcraft is a benchmark of success, not gameplay. A great many people currently would tell you that other MMOs besides WoW are already more fun just do not have the same level of success due to, among other things, the license that WoW was built on and its advertising budget. WoW is not the end-all-be-all. It is, in my opinion as someone with two level 60s, actually a pretty generic EQ treadmill built on Blizzard's extremely marketable game design philosophy.

Anyway, a Fallout MMO looks interesting, yes. Hopefully it will present something new to the MMO scene, not just paint a post-apocalyptic coat of paint over a 9 year old design.
 
Hmm... could be interesting, though I suspect the players might get annoyed with all the lvl 9s (out of 25) running around in hardend power armour armed with turbo plasma rifles.

And it just wont be the same. You all know that we'll never see a properly gory Fallout ever again, especially if its an MMO. Ah the good old days when you could saw a man in half with a minigun or melt a super mutant with a plasma rifle...

And how are they going to handle the whole respawning thing? In Fallout a person dosent just get killed, they're blasted off the face of the earth!

And I thought Interplay were out of monies... how on earth can they afford this?
 
It's going to suck, because A) Most MMO's do and B) It won't be able to have any of the Fallout style of game play, so in essence it won't be true Fallout.
 
hmmm they could approach this as re-inventing the MMO wheel or just tacking on the Fallout name onto a generic MMOg

could be interesting but 2010 is too far off to make any sort of assumptions
 
It's going to suck, because A) Most MMO's do and B) It won't be able to have any of the Fallout style of game play, so in essence it won't be true Fallout.

That's the truth.

Why an MMO... geez it's gonna suck so bad.
 
An earnings estimate of 50 million dollars when the revenue is 160 million?!

THAT IS BAT SHIT INSANE!
 
hmmm they could approach this as re-inventing the MMO wheel or just tacking on the Fallout name onto a generic MMOg

could be interesting but 2010 is too far off to make any sort of assumptions
Here's hoping.
 
I didn't think interplay existed anymore.

Doesn't Bethesda Software now hold the license?
 
I miss my EQ2.. maybe i'll go back. If this Fallout MMO is any good, i'll probably give it a try...
 
This will fail.

For one point, the universe of Fallout is very hard to transfer into a MMORPG world, beginning with the most basic of all problems: death.

Fallout is not a magical world, where you turn up as a ghost or can get resurrected. It's not some kind of high-tech world where you can be pieced together by nanomachines.

Death is final in Fallout. Once your HP reaches zero, you are dead and your carcass is stripped of it's possessions. How to portray it in a MMORPG without compromising the setting? Right. It's impossible, unless you make each death final with the ability to recreate the character from scratch, starting again as a level zero.

Second, everybody who worked on Fallout 1 and 2 was fired from Interplay or left. There is not a single competent man there that can actually make a difference. For them it's a "kewl game with zupermutantz and plazma riflez lololorzroxorz!!!11111111!!!!!!!11!", not a "gritty, post-apocalyptic nuked out wasteland rich with death, ambiguous moral choices and struggling survival communities".

Next, the issue of world. The world is nuked out. Equipment worthy of scavenging is few and far in between outside large urban centers, and it does not magically reappear with respawned monsters. A deathclaw doesn't carry a plasma rifle to drop, unlike Diablo II (comparatively speaking). And if replace random deathclaws, rats, mantis and molerats with raiders, it creates questions just how much people died in the war when you and your friends kill the ten thousandth raider.

Next, logic. Loot can't respawn in place that were cleaned out by other players. It's a nuked out wasteland, nobody goes around restocking abandoned military outposts FFS.

I can go on and on, but I have better things to do than debunking sick ideas. Remember, Interplay whored Fallout by funding Fallout: Tactic and Fallout: Brotherhood of Steel.
 
This will fail.

For one point, the universe of Fallout is very hard to transfer into a MMORPG world, beginning with the most basic of all problems: death.

Fallout is not a magical world, where you turn up as a ghost or can get resurrected. It's not some kind of high-tech world where you can be pieced together by nanomachines.

Death is final in Fallout. Once your HP reaches zero, you are dead and your carcass is stripped of it's possessions. How to portray it in a MMORPG without compromising the setting? Right. It's impossible, unless you make each death final with the ability to recreate the character from scratch, starting again as a level zero.

Second, everybody who worked on Fallout 1 and 2 was fired from Interplay or left. There is not a single competent man there that can actually make a difference. For them it's a "kewl game with zupermutantz and plazma riflez lololorzroxorz!!!11111111!!!!!!!11!", not a "gritty, post-apocalyptic nuked out wasteland rich with death, ambiguous moral choices and struggling survival communities".

Next, the issue of world. The world is nuked out. Equipment worthy of scavenging is few and far in between outside large urban centers, and it does not magically reappear with respawned monsters. A deathclaw doesn't carry a plasma rifle to drop, unlike Diablo II (comparatively speaking). And if replace random deathclaws, rats, mantis and molerats with raiders, it creates questions just how much people died in the war when you and your friends kill the ten thousandth raider.

Next, logic. Loot can't respawn in place that were cleaned out by other players. It's a nuked out wasteland, nobody goes around restocking abandoned military outposts FFS.

I can go on and on, but I have better things to do than debunking sick ideas. Remember, Interplay whored Fallout by funding Fallout: Tactic and Fallout: Brotherhood of Steel.



but really did you expect anything even remotely similiar to the original fallout? it's a MMO with a huge budget ..it has to appeal to the lowest common denominator in order to attract the huge crowds it needs to reach their projected targets ... I seriously doubt they could achieve those numbers if they were faithful to the original game
 
2010? Not interested in the least bit.
 
Stern, Interplay has 1.8 milion dollars of debt, has no standing developer team and it's last Fallout title flunked. Now, who would invest in this? Right, nobody.

They mention a loyal fanbase. Fanbase they pissed on for the past years for reminding them what Fallout was.

Link: http://www.nma-fallout.com/forum/viewtopic.php?t=33574
 
They're not going to get 1 million subscribers just beacause of the name "Fallout". It'll have to be more fun to play than WoW if they want to get subscribers.
Or WoW 2. If WoW is still popular by 2010, I will ****ing shoot myself. And upload the video to youtube (or youtube 2).

You heard it here first folks!
 
This is going to be awesome, much better than the original Fallout! I hope it has vehicles.
 
wait wait wait, what is this? I heard about this fallout but it sounds like its something made by God or something, is didnt think there is an actuall game that can beat WoW in players. We will be rofling 2010 if they fail lol
 
I don't think it's an actual project yet, what I think this is is an file which they seek another company to invest in them in order to develop the game..
 
Actually, I was fishing for Mikael Grizzly, but he didn't bite :(
 
I highly doubt Interplay would be able to make this so I doubt any Fallout fans would actually buy it. And then anyone else who plays MMOs would probably be turned off to the post-apocalyptic environment anyway. Fantasy MMOs are the only things that really sell nowadays.
 
Warbie, I stopped taking flame baits a while ago.

Fallout doesn't have vehicles, because there aren't enough spare parts around. Period.

Unless you use a bicycle, like G. Frohman.
 
Got you a little with the vehicles :)

I agree with most people in this thread - there's no reason to create a Fallout mmo other than to cash in on the name. A post apocalyptic mmo, sure (i'd quite like a take on Mad Max) but i'd prefer Fallout to be left out of things.
 
Never dammit.

I'll use an analogy... would you really want VALVe to whore out Half-Life into a half-assed MMORPG?
 
No sadly he's not and this is why I wouldn't play a Fallout MMO, because I don't want to be subjected to the stupidity of other "fans" of the game.

Flawed logic, you're forgetting that no Fallout fans would pay for nor play a Fallout MMO.
 
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