Fallout: New Vegas

I wager it's not a problem a new thread is started.
 
Given that it's an Obsidian game I'll wait a couple months after launch for a few major patches before snatching it up. That is unless friends/reviewers comment that it's largely playable from the get go.

Hope combat is a tad more exciting this time around as well.
 
Hope combat is a tad more exciting this time around as well.

Same. I can accept that this game will never be a proper shooter, but the gunplay in FO3 felt a little too flimsy for my taste.
 
Noob moment;

Is this a complete revamp, a whole new game just using the FO3 engine?

Or is it a glorified add-on?

Yeah thats right, I havent read into it because its ages away.
 
Noob moment;

Is this a complete revamp, a whole new game just using the FO3 engine?

Or is it a glorified add-on?

Yeah thats right, I havent read into it because its ages away.

Whole new game built with the FO3 engine and made by some of the guys that did the original two FallOut games.
 
Same. I can accept that this game will never be a proper shooter, but the gunplay in FO3 felt a little too flimsy for my taste.

I loved combat in FO3, just because it felt like the game was a role playing adventure and not a shooter. I always used VATS. In my opinion, Bioshock could learn something from Fallout 3.
 
I loved combat in FO3, just because it felt like the game was a role playing adventure and not a shooter. I always used VATS. In my opinion, Bioshock could learn something from Fallout 3.

I like VATS as well. I like it a lot even, but as soon as you're out of action points, the gameplay takes a turn for the worse imo.
 
I like VATS as well. I like it a lot even, but as soon as you're out of action points, the gameplay takes a turn for the worse imo.

Yes, the whole VATS/action points mechanics can be improved but, imo, it's the right way to bring turn-based combat into real time 3D role playing games.
 
I'm hoping this one has some classic fallout humour if it's being made by some of the guys from the original. Was massively dissapointed that 3 had little to none of the lighthearted shananigans that made the originals such classics.
 
According to the closing comments of the PC Gamer UK preview (link in the OP):

Fallout 3 was fun. Amazing. But New Vegas has a sense of humour the original lacked. Also a sense of style, and a feel for the Fallout universe that you can only get from the team that originally created it. It's the bomb.
 
Yes, the whole VATS/action points mechanics can be improved but, imo, it's the right way to bring turn-based combat into real time 3D role playing games.

VATS is not turn-based. At best, it's RT with pause.

Also, improved? The whole system was so broken it wasn't even funny. VATS improved your chances to hit, damage done and gave you god mode for its duration, ignoring character stats whatsover.
 
The whole system was so broken it wasn't even funny.

I'm having a lot of fun with VATS.

VATS improved your chances to hit, damage done and gave you god mode for its duration, ignoring character stats whatsover.

Really? I never had that impression. A lot of bad guys are kicking my ass while in VATS. How do you know that? By the way, you say that VATS improves my chances to it. Well, when in real time my chances to hit are 0, because I suck at aiming in shooters. That's why I like FO3: it's one of the few modern RPGs that are not based on player's manual skills.
 
Really? I never had that impression. A lot of bad guys are kicking my ass while in VATS. How do you know that? By the way, you say that VATS improves my chances to it. Well, when in real time my chances to hit are 0, because I suck at aiming in shooters. That's why I like FO3: it's one of the few modern RPGs that are not based on player's manual skills.

Playing vanilla or mods?
 
They're all old.
 
New to me.

Hmm, Vault 21...nothing on the Wiki except its near Vegas, based on that screenshot.

Wiki also says you are the corpse seen in the video trailer...
 
You're not a corpse. You were shot in the head and buried in a shallow grave.
 
I can live with the engine, as long as the gameplay is as good as or better than FO3 I will be happy. :)
 
God I hope the sniper rifles have more than a 1x zoom. They were goddamn useless in Fallout 3.
 
That's Bethesda's engine. They don't have another one. I'm sure it's tweaked and improved (or at least optimized for the game) with every iteration.

Wrong, it's the Gamebryo engine, not Bethesda's own, sure, they've made a lot of tweaks and improvements to it, but it's still not completely their own.
 
I just looked up the Gamebryo engine and it's the same engine that powers Civilization IV. Somehow I think they do need to update. It'd be funny if Civilization upgrades to a new engine before Bethesda do.
 
I've heard a depressing rumor that they might be re-using some or all of the voice actors from Fallout 3, is there any truth to this? In F3, the voices were not only all-too-familiar (ie over-used), but just plain bad. I really hope this isn't the case for New Vegas.
 
I just looked up the Gamebryo engine and it's the same engine that powers Civilization IV. Somehow I think they do need to update. It'd be funny if Civilization upgrades to a new engine before Bethesda do.

Bethesda still works on a heavily tweaked Morrowind version of Gamebryo.
 
Hardcore mode sounds cool and STALKER-ish, I like it. I just hope the companion thing is still optional like Fallout 3. Even though it really strayed from the style of the original Fallout, I thought exploring the wasteland completely alone was much more atmospheric and interesting. I might not mind companions in New Vegas if they aren't as poorly written/acted/designed/animated as everyone in Fallout 3 was, though. And if they don't have the same god-awful AI.
 
You mean you want in-game companion commands to be optional? What are you, a bad interface fetishist?
 
My mistake about saying it was Bethesda's. I guess it's been about 4 years since reading about it.
Tagaziel said:
Bethesda still works on a heavily tweaked Morrowind version of Gamebryo.
That's what I meant to say.


Some of the developers who use EGT's Gamebryo include:

* Bethesda Softworks (Morrowind, Oblivion, Fallout 3)
* Reakktor Media GmbH (Black Prophecy)
* Obsidian Entertainment (Fallout: New Vegas)
* Firaxis (Pirates!, Civilization IV and Railroads!)
* Irrational Games (Freedom Force)
* Mad Doc Software (Empire Earth II and Empire Earth III)
* Mythic Entertainment (Dark Age of Camelot and Warhammer Online)
* Timegate Studios (Kohan II, Axis & Allies)
* Blue Fang Games (Zoo Tycoon 2)
* Google (Lively)
* Square Enix (untitled project in development)[3]
* Junction Point Studios & Disney Interactive Studios (Epic Mickey)
The last 3 kinda surprise me. What the hell is Google lively: http://www.lively.com/goodbye.html
 
Looks like their attempt at a bad social networking site. It failed, obviously.
 
They tried to tackle Second Life. And failed.
 
You mean you want in-game companion commands to be optional? What are you, a bad interface fetishist?

Not the interface, the companions themselves. I would rather not have any companions traveling with me, which was the way I played in Fallout 3.
 
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