Anthraxxx
Tank
- Joined
- Jun 30, 2003
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Hope combat is a tad more exciting this time around as well.
Noob moment;
Is this a complete revamp, a whole new game just using the FO3 engine?
Or is it a glorified add-on?
Yeah thats right, I havent read into it because its ages away.
Same. I can accept that this game will never be a proper shooter, but the gunplay in FO3 felt a little too flimsy for my taste.
I loved combat in FO3, just because it felt like the game was a role playing adventure and not a shooter. I always used VATS. In my opinion, Bioshock could learn something from Fallout 3.
I like VATS as well. I like it a lot even, but as soon as you're out of action points, the gameplay takes a turn for the worse imo.
Fallout 3 was fun. Amazing. But New Vegas has a sense of humour the original lacked. Also a sense of style, and a feel for the Fallout universe that you can only get from the team that originally created it. It's the bomb.
Yes, the whole VATS/action points mechanics can be improved but, imo, it's the right way to bring turn-based combat into real time 3D role playing games.
The whole system was so broken it wasn't even funny.
VATS improved your chances to hit, damage done and gave you god mode for its duration, ignoring character stats whatsover.
Really? I never had that impression. A lot of bad guys are kicking my ass while in VATS. How do you know that? By the way, you say that VATS improves my chances to it. Well, when in real time my chances to hit are 0, because I suck at aiming in shooters. That's why I like FO3: it's one of the few modern RPGs that are not based on player's manual skills.
They're all old.
Why are they reusing that shitty engine?
Why are they reusing that shitty engine?
That's Bethesda's engine. They don't have another one. I'm sure it's tweaked and improved (or at least optimized for the game) with every iteration.
I just looked up the Gamebryo engine and it's the same engine that powers Civilization IV. Somehow I think they do need to update. It'd be funny if Civilization upgrades to a new engine before Bethesda do.
New preview at IGN: http://xbox360.ign.com/articles/108/1086462p1.html
Well thank you very much.
That's what I meant to say.Tagaziel said:Bethesda still works on a heavily tweaked Morrowind version of Gamebryo.
The last 3 kinda surprise me. What the hell is Google lively: http://www.lively.com/goodbye.htmlSome of the developers who use EGT's Gamebryo include:
* Bethesda Softworks (Morrowind, Oblivion, Fallout 3)
* Reakktor Media GmbH (Black Prophecy)
* Obsidian Entertainment (Fallout: New Vegas)
* Firaxis (Pirates!, Civilization IV and Railroads!)
* Irrational Games (Freedom Force)
* Mad Doc Software (Empire Earth II and Empire Earth III)
* Mythic Entertainment (Dark Age of Camelot and Warhammer Online)
* Timegate Studios (Kohan II, Axis & Allies)
* Blue Fang Games (Zoo Tycoon 2)
* Google (Lively)
* Square Enix (untitled project in development)[3]
* Junction Point Studios & Disney Interactive Studios (Epic Mickey)
You mean you want in-game companion commands to be optional? What are you, a bad interface fetishist?