Ren.182
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UBISOFT showed off some Far Cry 2 at PAX. And to be honest it sounded pretty cool. Heres the Q&A from the public demo...
It sounds awesome. I'm probably more hyped for this than I am for Crysis. This will probably be more fun to play, whereas Crysis will probably get boring after the first level.
Theres also a description of the demo here:
http://www.joystiq.com/2007/08/26/pax-07-the-far-cry-2-public-demo/
Discuss.
"What about animals? Will they affect the environment?"
There will be about 12 different types of animals. There will not be predator cats and there won't be any endangered species.
What happens if you kill one faction?
They'll know camp to camp if you're out there. There will be no changing hands of territory. Regardless of how many people you kill, there are hundreds of thousands of people and to affect that, you'd need armies, etc.
Will the wind affect bullets?
It will affect fire, windmills, and obviously trees but probably not bullets. They did discuss it though (nerds!)
Will leaves be affected by things?
More or less, yes.
How will the boundaries be handled since it's no longer an island?
The original game had a "soft boundary" ? the water. It felt limitless. THe new game has desert. There's a low desert and a high-desert. You lose stamina?
Is it possible to incinerate the entire game world with wildfires?
You could if you went everywhere and torched everything, but the fire is procedurally generated. You can create a firebreak to protect yourself from burning to death. The burned stuff will regenerate to some degree.
What will users without DX10/Vista be missing out on?
There will be a high-end Vista version for those people (billionaires). The min-spec will be a "very powerful" single core machine. Recommended machine is a dual-core with a graphics card. Demo was on a dual-core XPS with an 8800 at 25fps at 1600 unoptimized.
Sheer size, short development time, how has that affected level design?
In 2 hours a level designer and artist can build a map 1 sq. km in size with gameplay. The engine is built for iteration, and they can just "test, test, test, test, test, test, test" to make gameplay work.
In traditional FPSs, you progress by acquiring new weapons. How does the player progress?
You buy weapons in the game from arms dealers. There are two towns with an arms detente. As long as you don't fire, they won't fire back at you. There are about thirty weapons in the game.
How important is fire to beating the missions?
It's a way to play. it's very dangerous, throws a lot of chaos into the system. It can disrupt the habits of the enemies. The marketing team decided fire was an ample demonstration of their commitment to the open-world ideal.
Will the game take advantage of the PhysX card?
No details to report right now.
If you destroy the vehicles for a camp, how long will it take for them to get a new vehicle?
In short: it depends on all sorts of things.
Sustenance?
You don't need food or water, but you are sick with malaria, so you need medicine. You need to do missions to try and help doctors leave the country and help you get medication. That will help increase your health meter. The more terrible things you need to do to progress in the game increases your infamy and, inversely, makes civilians less likely to help you. It's a balancing act.
Will there be in-door environments?
There will be some in the towns, but it's a shortcoming of the engine that they can't do detailed internal lighting. No embassies, nuclear power plants, or convention centers.
It sounds awesome. I'm probably more hyped for this than I am for Crysis. This will probably be more fun to play, whereas Crysis will probably get boring after the first level.
Theres also a description of the demo here:
http://www.joystiq.com/2007/08/26/pax-07-the-far-cry-2-public-demo/
Discuss.