Far Cry 2 demo at PAX

Ren.182

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UBISOFT showed off some Far Cry 2 at PAX. And to be honest it sounded pretty cool. Heres the Q&A from the public demo...

"What about animals? Will they affect the environment?"

There will be about 12 different types of animals. There will not be predator cats and there won't be any endangered species.

What happens if you kill one faction?

They'll know camp to camp if you're out there. There will be no changing hands of territory. Regardless of how many people you kill, there are hundreds of thousands of people and to affect that, you'd need armies, etc.

Will the wind affect bullets?

It will affect fire, windmills, and obviously trees but probably not bullets. They did discuss it though (nerds!)

Will leaves be affected by things?

More or less, yes.

How will the boundaries be handled since it's no longer an island?

The original game had a "soft boundary" ? the water. It felt limitless. THe new game has desert. There's a low desert and a high-desert. You lose stamina?

Is it possible to incinerate the entire game world with wildfires?

You could if you went everywhere and torched everything, but the fire is procedurally generated. You can create a firebreak to protect yourself from burning to death. The burned stuff will regenerate to some degree.

What will users without DX10/Vista be missing out on?

There will be a high-end Vista version for those people (billionaires). The min-spec will be a "very powerful" single core machine. Recommended machine is a dual-core with a graphics card. Demo was on a dual-core XPS with an 8800 at 25fps at 1600 unoptimized.

Sheer size, short development time, how has that affected level design?

In 2 hours a level designer and artist can build a map 1 sq. km in size with gameplay. The engine is built for iteration, and they can just "test, test, test, test, test, test, test" to make gameplay work.

In traditional FPSs, you progress by acquiring new weapons. How does the player progress?

You buy weapons in the game from arms dealers. There are two towns with an arms detente. As long as you don't fire, they won't fire back at you. There are about thirty weapons in the game.

How important is fire to beating the missions?

It's a way to play. it's very dangerous, throws a lot of chaos into the system. It can disrupt the habits of the enemies. The marketing team decided fire was an ample demonstration of their commitment to the open-world ideal.

Will the game take advantage of the PhysX card?

No details to report right now.

If you destroy the vehicles for a camp, how long will it take for them to get a new vehicle?

In short: it depends on all sorts of things.

Sustenance?

You don't need food or water, but you are sick with malaria, so you need medicine. You need to do missions to try and help doctors leave the country and help you get medication. That will help increase your health meter. The more terrible things you need to do to progress in the game increases your infamy and, inversely, makes civilians less likely to help you. It's a balancing act.

Will there be in-door environments?

There will be some in the towns, but it's a shortcoming of the engine that they can't do detailed internal lighting. No embassies, nuclear power plants, or convention centers.

It sounds awesome. I'm probably more hyped for this than I am for Crysis. This will probably be more fun to play, whereas Crysis will probably get boring after the first level.

Theres also a description of the demo here:
http://www.joystiq.com/2007/08/26/pax-07-the-far-cry-2-public-demo/

Discuss. :)
 
This is looking pretty ****ing good. Following this.
 
No way. The fire looks amazing everything else looks like any other Unreal 3 engine game.
 
The fire does look nice. I like how the ground is charred and all the grass/tree burnt away after the fire has died down. Going to be a very pretty game by the looks of things.

And I agree with Sea. At the moment it sounds better than Crysis, at least gameplay wise. But I'll wait till I've played both before I decide :p
 
Will leaves be affected by things?

More or less, yes.
lol.

sounds good alright, does the game have a day/night cycle or is it just like far cry in terms of progression, big open levels(generally) or will it be one big sandbox area?
 
Jimbo, Far Cry 2 is a fully freeform First-Person Shooter, it's basically you as a mercenary, located in an african area with two warring warlords, you can pick sides etc, its not linear ala Far Cry, but rather you can pick missions, who to ally with, where to go what to do, whenever you want.

The only way its(As far as we know) related to Far Cry is the namesake, it doesnt even use the CryEngine.
And considering it has a full WEATHER SIMULATION SYSTEM along with seasons etc, I'm guessing that its a safe-bet for it to have day-night cycles too.:p

NPCs also have lifecycles, a bit like Oblivion sorta, i.e. they have needs to eat and other stuff, and they do it 'procedurally' according to their needs, not scripted.

What I really like is the fact that both warlord armies have a FULL simulated hiearchy, so if you kill even the warlord, one of HIS subordinates will take his place etc.
 
Yep, theres day/night cycles :) In the demo he said that he doesn't usually play the demo for this long, so it was almost getting dark when he finished the demo.

I wanna play :(
 
I just hope I can run it okay on my comp, meet all the recommended spec for it except GPU(I have a 256MB GPU, might need to buy a 8800GTX if my PSU can support it).
 
This game sounds good unlike Farcry.

I would like to refer to an infamous quote by Samon on Farcry's AI.
 
It certainly sounds (and looks) nice, but I hated Far Cry. I hope there's less of the whole "sneak around on a hillside for ages trying to scope an area out, get spotted andstart again".
 
Well, this is being done by a totally different team than did the original PC Far Cry, PC Far Cry was developed by CryTek, Far Cry 2(also PC exclusive) is being developed by Ubisoft Montreal.
 
All I hope is that its moddable, so we can add in new animals(I WANT MY LIONS/TIGERS DAMNIT)!

And hopefully it doesn't require mods to become a great game(Oblivion does..)
 
What engine is this going to be run on? Is it a custom built engine, or is it Unreal 3 or something?

Still, I'm sure there will be mods for it. Look how many there were for Far Cry adding more vehicles and such.
 
What is that that I see

pax-far-cry-2.jpg



Why yes, they are running the demo in XP.

Note to Microsoft, don't release anything without fixing it first.
 
I'm intrigued by the African setting.

Africa: new WW2 CONFIRMED
 
Looks just like the engine used in Cyrsis to me.
 
Not to me. It doesn't look as good, technically. I find the African setting more appealing, though.
 
"What about animals? Will they affect the environment?"

There will be about 12 different types of animals. There will not be predator cats and there won't be any endangered species.

What?

I wanted to go Elephant hunting!:( And I want an Elephant Gun in the game too. :p

Anyway, want this. And a mod that puts in the animals.
 
Not sure if this is new:

http://news.filefront.com/far-cry-2-in-game-footage/

It looks neat. I've always felt that the best bits of Far Cry were awesome, but let down by entire levels that were utter poo. This looks like the better parts of Far Cry with hit animations blednded with ragdolls (finally!). Fingers crossed. It already looks more fun than Crysis to me.
 
That video rocked. Like you said, seems more fun than Crysis.
 
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