A True Canadian
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- Joined
- Aug 29, 2003
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kupoartist said:Unparalleled Physics manipulation and interaction.
Realtime and top quality "acting" by entities with pratically unriveled animation of facial and skeletal meshes as well as something more fundamental like good VA work (if there is one thing no-one can claim is good in FarCry, it's the voice acting ^^).
Cracking level design (moan all you want about the linearity, but you can't claim that the levels aren't well designed).
Beautiful graphics that aren't just a matter of chucking a mish-mash of Special "ooh shiney" effects into a scene and hoping for the best (i.e amazingly well researched art and concepts that feel like someone has nicked bits of the real world to put into levels).
Original and varied locales. Also, though the levels are technically fairly average size, the game itself has an epic feel and the world feels like it retains some kind of accurate scale.
Top quality enemy design, showing us some bizarre and exotic things that function well in gameplay and are unquestionably original.
Decent sound effects and music that, though it doesn't exactly stand out in a "outside of the game" way, complements the experience to a very high degree.
A decent mix of different conundrums preventing the game from falling into the trap of being a non-stop shooting experience - physics puzzles, vehicles, standoffs in the prison, squad based encounters.
That isn't necessarily all, but it's certainly gives you some idea of the feel of "specialness" I got from Half-Life 2. So you don't quite see it - that's fine, though frankly I do wonder what's wrong with you or whether you just revel in being different for difference's sake...
Well said.
I may have to quote you in the future when others question the integrity of Half-Life 2.