NJspeed
Newbie
- Joined
- Dec 28, 2004
- Messages
- 533
- Reaction score
- 1
First off, there is one game I must give notable attention to, FAR CRY! CryTek's early work was a little too new wave for my tastes, but when FAR CRY came out, I think CryTek really came into their own, commercially and artistically. The whole game has a clear, crisp sound, and a new sheen of consummate professionalism that really gives the missions a big boost. CryTek has been compared to Valve, but I think CryTek has a far more bitter, cynical sense of humor.
Now you must be wondering, is FAR CRY for PC better than the new FAR CRY INSTINCTS for X-Box?
Yes it is! Years ago, UbiSoft released CryTek's "Beast Hunter", their first and most accomplished PC game at that time. Although I think their undisputed masterpiece is FAR CRY, a game so catchy, most people probably don't listen to the games ultimate message. But they should, because it's not just about the pleasures of conformity, and the importance of trends, it's also a personal statement about our world itself.
I've been a big UbiSoft fan ever since the release of their 1999 PC game, "Rainbow 6". Before that, I really didn't understand any of their work. Too artsy, too intellectual. It was on "Rainbow 6" where the third person presence became more apparent, and I still think "Splinter Cell" was PS2’s undisputed masterpiece. It's an epic meditation on intangibility. At the same time, it deepens and enriches the meaning of the preceding "Rainbow 6". Listen to the brilliant ensemble playing of Banks, Collins and Rutherford. You can practically hear every nuance of every instrument. In terms of atmospherical craftsmanship, the sheer story telling, this game hits a new peak of professionalism. Take the situation of the Brazilian terrorists. In this part, UbiSoft addresses the problems of abusive political authority. The story telling is as positive and affirmative as anything I've seen in gaming. Now, with the upcoming release of FAR CRY INSTINCTS, CryTek and UbiSoft seem to be more commercial, and therefore more satisfying, in a narrower way. Especially games like "Prince of Persia" and "Splinter Cell". But I also think CryTek works best within the confines of the UbiSoft group than as a solo artist, and I stress the word artist.
Now you must be wondering, is FAR CRY for PC better than the new FAR CRY INSTINCTS for X-Box?
Yes it is! Years ago, UbiSoft released CryTek's "Beast Hunter", their first and most accomplished PC game at that time. Although I think their undisputed masterpiece is FAR CRY, a game so catchy, most people probably don't listen to the games ultimate message. But they should, because it's not just about the pleasures of conformity, and the importance of trends, it's also a personal statement about our world itself.
I've been a big UbiSoft fan ever since the release of their 1999 PC game, "Rainbow 6". Before that, I really didn't understand any of their work. Too artsy, too intellectual. It was on "Rainbow 6" where the third person presence became more apparent, and I still think "Splinter Cell" was PS2’s undisputed masterpiece. It's an epic meditation on intangibility. At the same time, it deepens and enriches the meaning of the preceding "Rainbow 6". Listen to the brilliant ensemble playing of Banks, Collins and Rutherford. You can practically hear every nuance of every instrument. In terms of atmospherical craftsmanship, the sheer story telling, this game hits a new peak of professionalism. Take the situation of the Brazilian terrorists. In this part, UbiSoft addresses the problems of abusive political authority. The story telling is as positive and affirmative as anything I've seen in gaming. Now, with the upcoming release of FAR CRY INSTINCTS, CryTek and UbiSoft seem to be more commercial, and therefore more satisfying, in a narrower way. Especially games like "Prince of Persia" and "Splinter Cell". But I also think CryTek works best within the confines of the UbiSoft group than as a solo artist, and I stress the word artist.