bgesley426
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Now now now don't move this thread just so fast. This is related to HL2. In one of the several interviews Gabe gave, one of them was in regard to the sound and sound effects in the game. He noted that when there was an enemy coming towards you or was in the vicinity some soft music would begin playing, almost trance-ish. Then when you were really close to an enemy and firing all over the place trying to get him to die the music would be fast tempo and energetic, exciting.
In the Far Cry demo that was recently released I noticed they used this same technique as a warning to the player that there was an entity near. I'm wondering, from those of you that have played the demo what were your thoughts on it?
I felt it was a little bogus, in way yes its exciting and furthers the gameplay's fun factor however it seemed to me to be a little cheap. If you were in the game experiencing it you wouldn't be aware of the enemies presence untill you saw them, or heard them. Since the music really only came on while the entity was coming nearer you still might not have known of their presence untill the music began playing. capiche? Plus the binoculars in Far Cry is a cheap wall hack if you ask me.
So for those of you that have played the demo what were your reactions to this new game technique of music as a warning system and as an additional factor in gameplay? How do you think it will compare in HL2's case? Do you think it would be beneficial?
edit: and sorry in advance if that was brought up before
In the Far Cry demo that was recently released I noticed they used this same technique as a warning to the player that there was an entity near. I'm wondering, from those of you that have played the demo what were your thoughts on it?
I felt it was a little bogus, in way yes its exciting and furthers the gameplay's fun factor however it seemed to me to be a little cheap. If you were in the game experiencing it you wouldn't be aware of the enemies presence untill you saw them, or heard them. Since the music really only came on while the entity was coming nearer you still might not have known of their presence untill the music began playing. capiche? Plus the binoculars in Far Cry is a cheap wall hack if you ask me.
So for those of you that have played the demo what were your reactions to this new game technique of music as a warning system and as an additional factor in gameplay? How do you think it will compare in HL2's case? Do you think it would be beneficial?
edit: and sorry in advance if that was brought up before