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I perfer shooting from the hip. More challegning, faster, less clunky gameplay. How long until HL has ironsights?!
But I understand that you may prefer faster, less-hassle gameplay.
Now I decided to try the hardest, Infamous, difficulty and damn, this game got hard! Maybe if I was playing with a mouse then it would be a nice challenge, but on a pad - hell, no. I quickly went down a notch, to Hardcore and am playing it on this difficulty now.
If there are quick time events, I won't be buying. Press X not to die is the biggest gimmick in FPS design ever, and it should have died in the 1990s.
They seemed to be growing as a fad for a while in the 90s, following the slew of console versions of 'animated adventures' like the Dragon's Lair series, Road Avenger, etc. They also often seemed to be used as a unique selling point eg. in games like Die Hard Arcade/Dynamite Deka.Eh? What games from the 90s had quicktime events?
MGS managed that tastefully, but it was symptomatic of a wider trend of idiotic use of that stuff. When the final outcome of the campaign in Modern Warfare 3 comes down to slapping a button really quickly just to create tension, that pisses me the **** off.Wait you mean the torture rack thing? First of all that was a one-off, and second it wasn't technically a "press X to not die" thing as you still continued if you failed it, it just changed the outcome of the game slightly, which was actually pretty cool.
Unless you're talking about something else, it's been too ages since I played MGS.
They seemed to be growing as a fad for a while in the 90s, following the slew of console versions of 'animated adventures' like the Dragon's Lair series, Road Avenger, etc.
MGS managed that tastefully, but it was symptomatic of a wider trend of idiotic use of that stuff. When the final outcome of the campaign in Modern Warfare 3 comes down to slapping a button really quickly just to create tension, that pisses me the **** off.
Talking about 'animated adventures', I remember LucasArts' Full Throttle, the first adventure game to make me think that Lucas was going downhill.
It's still a weird example to use. Might as well cite all those old track and field games that made you mash left and right to run faster.
But anyway the important thing is **** QTEs.
What did you say? Sorry, I couldn't hear you over the sound of how awesome Full Throttle was.
Also, something about Far Cry 2 makes me physically ill. I was curious if anyone else felt similar and it seems a lot of people experienced nausea from the game. It's definitely a combination of the movement blur and the hue of everything.
Yeah **** kids who like things. Young c*nts, why can't they be as jaded as me.
Actually, was this posted in the thread yet? http://gamingeverything.com/15192/tons-of-new-far-cry-3-details/ (Edit: Whoops, fixed link. :>)
Ok guys, lower your pitchforks.When you pause Far Cry 3, you’ll see regular menu options
- “It’s a set-piece designed to show off the fact that, despite Far Cry 3′s madness theme, the game is still, in Hay’s words, ‘a shooter first’”
...
- No weapon degradation
Crysis was a better sequel by far than Far Cry 2.From what I've seen this is the real Far Cry sequel, that Africa thing was an impostor.
Valve would NEVER do iron sights. I personally don't mind them, but that's just not their thing.
And haha I thought that stormy, what the hell kind of camera without a MASSIVE lens zooms in to that degree.. 0_o
That trailer was immense, I just hope as someone said, it isn't all heavily scripted, and each objective can have a whole manner of things happen. I also hope really cool things like getting up behind the guy to knife him, and then throwing the knife at the other guy in front of him wasn't the ONLY time that will happen. It looks promising, but then Far Cry 2 did, and I found it hideously boring. The setting was just too dull, and too vast, the weapon malfunction thing was pointless, and as for the malaria... who the HELL thought that would be a good idea?!
I'm glad they have returned to the tropical jungle setting anyway, this is looking more like a cinematic version of Far Cry 1, which I'm okay with, as long as the gameplay isn't completely dictated by scripted events like I said before, and that the general core gameplay mechanics are smooth, you know something as little as a fire fight being really satisfying.
I am the only one that thinks that a game like far cry needs dinosaurs? cuz even while playing the crisis demo I was kinda like waiting for a dinosaur to pop up,they shoud add dinosaurs