Favorite Cod 4 mission.

Chernobyl, although I got stuck at the very end and had to redo the mission from start (autosave left me in a bad possition)
 
Mile High Club.

Short, sweet and oh so fun. Grab your MP5, pull on your gas mask and prepare for an incredibly OTT "Who Dares Wins" style finale.

Lots of fun, and really improved my overall impression of the game following what had been very frustrating sections in the Missile Base and that oh so wonderful "Infinity Ward is Awesome" rap.
 
The sniper missions. never in my life have i been so awe inspired by a videogame.

i literally just sat there the whole time going "oh my god. . this is so awesome. oh my god this is so awesome!"

that and the gunship thing was eerily realistic feeling.
 
Mile High Club.

Short, sweet and oh so fun. Grab your MP5, pull on your gas mask and prepare for an incredibly OTT "Who Dares Wins" style finale.

Lots of fun, and really improved my overall impression of the game following what had been very frustrating sections in the Missile Base and that oh so wonderful "Infinity Ward is Awesome" rap.

^^This. And now for the tldr version of the same sentiment [drumrolls]:

By the time the credits got rolling, my impression of the game while greatly positive, and it had easily secured the GOTY title for me, was not totally convinced about everyone harping about it as the super-intense experience it was supposed to be, and frankly I was quite a bit disappointed as well.

The chernobyl sniper mission didn't do much for me. Gameplay wise I actually found it to be one of the weakest portions in the game. For the first section all you needed to do was stick as close to McMillan as possible, and the portion when you had to evade the troops after you carried out the assassination was simply way too tough, felt pretty skewed against reality (just the two of you armed with a slow firing sniper-rifle kill something round about a hundred soldiers), and you had to rely on quite a bit of luck and utilizing some glitch tactics in order to win.(I was playing on veteran mind you.)

This was followed by some tedious missions that I could not wait to be over as I already knew that these could also be easily beaten using the same popout-shoot-gethit-regenerate-rinse&repeat tactics you used throughout the whole game making you wonder why the hell was that difficulty-selector training course so damn tight on timing and execution.

And the answer came gift wrapped after the credits stopped rolling, and let me tell you, this section was as close to gaming nirvana as I have come in a loooong time after playing through a string of underwhelming and over-rated travesties that have hit the marketplace for the past five years, that almost made me lose all faith in gaming (ie. Bioshock:x).

I might be over-rating it a bit, but really it was such an amazing sequence that required perfect execution from your end, and kept you at a knife-edge the whole way through, that I am honestly shocked that so few people have chosen it as their favourite mission. Maybe it was the fact that it feels very less like an official part of the campaign, or that to truly appreciate its quality you need to be playing at Veteran difficulty, which I suspect most of you didn't, or the trial-and-error nature that resulted from it, but, to be honest I think the rest of the game seems very mediocre and underwhelming, in comparision.

The more I look back at that level the more I think that IW have missed a great opportunity. They could have somehow incorporated that level as the actual finale to the campaign to end the game on a truly high note rather than use that depressing and ambiguous ending, but I suspect IW were trying to make a statement on that front so I am not crying over that too much. The real bummer is that why the hell weren't missions like this used during the campaign especially when they were going for the multiple perspective approach. In my opinion CQB missions like this, which required quick-thinking, firing from the hip and flashbang tactics would have worked perfectly for the SAS, while the battlefield style war missions could have been done by the USMC. In this way they could have innovatively injected variety into the campaign, and gameplay could have been kept fresh the whole way through.

Please note that I wouldn't have been bitching like this if the game had simply stopped after the credits. I would have given it a 10/10, made the customary "absolute blast to play" comment and moved on, but the way it makes you taste the fruit right at the death is greatly infuriating. Overall, I was quite surprised that I was able to have such an amazing time with a title, as by now I had almost accepted it as my fate to be left feeling underwhelmed by every single game that I played, now that my standards have become unrealistically high.

All in all, I have to give IW huge amounts of credit for creating the best pure-action game in a very long time, and proving that you do not need an overblown sci-fi premise to make a great game. While a title like Bioshock promised a lot with its high-thinking and "look at me, I'm art!!" approach, it ended up falling horribly short. In comparision there is nothing you can derive from the premise or design of COD 4 that will suggest that it is not going to be simply another military/action game, but in actual fact it is so much more. While it just falls short of being truly ground-breaking, it has done enough for me to optimistically look forward as to what the FPS genre can yet provide us with.
 
I can tell you must be very good at writing essays.
 
Ah come off it, the after-credits mission was fun but it wasn't that good. :P What put me off it was how absurd it was. Yeah, I know masses amounts of respawning enemies coming around a corner in some street in COD is absurd but not so much as an entire plane filled to the brim with outdoor-clothes/fatigues wearing Russians that just sprew out of seemingly cramped airline areas at every load point.

I would of much preferred the mission if it was in keeping with the very first SAS mission, right at the start after the rope drop, where the kills are short and sweet and actually feel special forces like. Running rampent in an airplane with automatic weapons, gung ho and guns blazing, felt far too much of a multiplayer environment then it did something to take seriously.

But horses for courses, eh! :D

EDIT: Not to sea, to the person posting before hand regarding Mile High Club.
 
I played it through veteran recently, and I really liked the epilogue mission, and the Chernobyl one of course.
 
So I just finished the game. And I must say..Wow. This is the most fantastic most compelling single player fps game I have played in a long time. The only games where I had such an epic feel of a large scale war were RC and HL2. The graphics, AI, gameplay, everything was top notch, including the music, which is truly the best.

Personally thought the ending was a bit abrupt, especially when they suddenly said that the nuke had exploded and were destroyed. I expected something on the monitor screens and all. Best Level? Sniper Mission indeed. No other place has been portrayed more realistically before, and the concept and carrying your dude along is just insanely awesome.

Just a final question. How come you can't put your texture settings or model/water detail more than "Normal". I've heard that even people with 8800GTS's and DX10 Capable systems were unable to change this. They show on gamespot that it is possible to change the texture resolutions to very high and they had picture evidence. Is this because it detects that I have 256MB of Vram only?

PS: And Vanillacrazycake, I think something is wrong with you, slightly
 
Man, My harddrive died a week ago... and I really want to play CoD4's SP again... but I lost my saves! D:
I was on that mission that was right after the Chernobyl one, you're chasing some Russian guy's son.

I really don't want to replay the whole game again.
Could anybody send me their saves or maybe tell me the map name so I can load it up?
 
Gamefaqs is so retarded, they have saves for console games but not PC games. :|
Thanks anyways.
 
Back
Top