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- Dec 31, 2004
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Majora's Mask
From a purely gameplay standpoint, Ocarina of Time is probably superior. But I much prefer Majora's Mask for the world and story and themes (And themes are usually something I don't give a damn about in books, not to mention games).
The game absorbed me straight away. I rarely feel panic while playing a game, but Jesus, by the end of the first day I was running around the place trying to figure out what to do (The only thing I had done was reuniting the bits of the great fairy, and didn't know what I should have been doing next) and looking up at the moon and going "SHIT SHIT SHIT".
Once you learn the Song of Time you can relax a bit though, in the knowledge that you can go back when necessary, but still, the mood of the game is much darker than the other LoZ games. On the last day, when you look up and see the moon almost on top of you and the ground shakes, there is a real feeling of dread.
This wasn't like Ocarina of Time with a clich?d "kill the evil king and save the kingdom" plot driving you on. In OoT I almost always sat comfortably back knowing that I was eventually going to win because A: It's a game and B: There's a prophecy and narrative causality and crap backing me up.
The only time I felt that the world was in real danger in OoT was the first time exiting the Temple of Time and seeing the town in ruins and full of the undead. I was thinking "Oh **** oh **** oh ****" as I entered the town square. But eventually you leave the town and you discover that life is still fine and basically every single character you met before is fine and just in another town.
It's different in Majora's Mask, you look up and any time and you are reminded that the world (Well, the land that you're in, anyway) is absolutely ****ed and all the people are going to be killed unless you do something (Yeah, almost everyone leaves for places like the ranch, but I never really thought it was far enough to save them, plus, who knows what the Skull Kid / Majora would have done after).
And they're not just NPCs forever standing in the same place and saying the same things every day no mater how long you play. They actually carry out lives of their own and have their own problems. The way each character carries out their lives and how their stories intersect is brilliant. There are so many subtle details, for instance, the Deku Scrub that you turn into with your mask is actually the son of the Deku King?s advisor.
As stupid as this sounds, I love the way I felt that I was making no bloody difference at all. The best example of this is when you go through the insanely long side quest to reunite two lovers. It ends at the end of the last day and unless you go right then and there to face Majora you must immediately use the Song of Time and go back to day one.
What do you have to show for your efforts? A lovely new mask, you can now go to the town hall and collect a piece of heart. But one of the first things you see when you go back in time is the man you just helped (Kafea, was it?), back in his mask and without his beloved. You have undone everything you did to help him. YOU ACCOMPLISHED NOTHING.
This is a bloody hopeless game and I love it. You saved the Zora tadpoles? Great, now you have to undo it. The more you play the more you do and yet nothing changes because you have to undo it again. It is almost impossible to help everyone and save the world (Though I?ve heard it has been done).
I could go on and on but I?m tired and my dad is annoying me about going to bed (damn parents ). Maybe I?ll write more later.
So yeah...what?s your favourite Zelda game?
From a purely gameplay standpoint, Ocarina of Time is probably superior. But I much prefer Majora's Mask for the world and story and themes (And themes are usually something I don't give a damn about in books, not to mention games).
The game absorbed me straight away. I rarely feel panic while playing a game, but Jesus, by the end of the first day I was running around the place trying to figure out what to do (The only thing I had done was reuniting the bits of the great fairy, and didn't know what I should have been doing next) and looking up at the moon and going "SHIT SHIT SHIT".
Once you learn the Song of Time you can relax a bit though, in the knowledge that you can go back when necessary, but still, the mood of the game is much darker than the other LoZ games. On the last day, when you look up and see the moon almost on top of you and the ground shakes, there is a real feeling of dread.
This wasn't like Ocarina of Time with a clich?d "kill the evil king and save the kingdom" plot driving you on. In OoT I almost always sat comfortably back knowing that I was eventually going to win because A: It's a game and B: There's a prophecy and narrative causality and crap backing me up.
The only time I felt that the world was in real danger in OoT was the first time exiting the Temple of Time and seeing the town in ruins and full of the undead. I was thinking "Oh **** oh **** oh ****" as I entered the town square. But eventually you leave the town and you discover that life is still fine and basically every single character you met before is fine and just in another town.
It's different in Majora's Mask, you look up and any time and you are reminded that the world (Well, the land that you're in, anyway) is absolutely ****ed and all the people are going to be killed unless you do something (Yeah, almost everyone leaves for places like the ranch, but I never really thought it was far enough to save them, plus, who knows what the Skull Kid / Majora would have done after).
And they're not just NPCs forever standing in the same place and saying the same things every day no mater how long you play. They actually carry out lives of their own and have their own problems. The way each character carries out their lives and how their stories intersect is brilliant. There are so many subtle details, for instance, the Deku Scrub that you turn into with your mask is actually the son of the Deku King?s advisor.
As stupid as this sounds, I love the way I felt that I was making no bloody difference at all. The best example of this is when you go through the insanely long side quest to reunite two lovers. It ends at the end of the last day and unless you go right then and there to face Majora you must immediately use the Song of Time and go back to day one.
What do you have to show for your efforts? A lovely new mask, you can now go to the town hall and collect a piece of heart. But one of the first things you see when you go back in time is the man you just helped (Kafea, was it?), back in his mask and without his beloved. You have undone everything you did to help him. YOU ACCOMPLISHED NOTHING.
This is a bloody hopeless game and I love it. You saved the Zora tadpoles? Great, now you have to undo it. The more you play the more you do and yet nothing changes because you have to undo it again. It is almost impossible to help everyone and save the world (Though I?ve heard it has been done).
I could go on and on but I?m tired and my dad is annoying me about going to bed (damn parents ). Maybe I?ll write more later.
So yeah...what?s your favourite Zelda game?