Sparta
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- Sep 27, 2003
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What features do you guys think should be in every game? I'm talking about features from other games, not ones that you guys just make up, unless its totally awesome, and it better be.
1. The ability to interact in cutscenes : Its hard to explain but lemme try. In Resident Evil 4, its done so well. In the game you're given this ability to "dodge" in cutscenes. Things like knifes, boulders and at some stages you even have to dodge attacks from Bosses. If you fail to dodge in time, you often die in an often gory fashion. It totally rocks. There's this one part in the game where there is a cutscene with another character and your character and the other guy are having a knife fight, as they're talking and prancing about you have to dodge the other guys lunges and stabs, and if you dont, you die. Its so damn cool.
2. Open-ended gameplay : Not like Far Cry, but more like Deus Ex or KOTOR or something like that. Different paths and different outcomes to every situation.
3. Gravity Gun: Nuff said
4. Really, really cool cutscenes : Like those in games like MGS, RE 4 or even HL2.
1. The ability to interact in cutscenes : Its hard to explain but lemme try. In Resident Evil 4, its done so well. In the game you're given this ability to "dodge" in cutscenes. Things like knifes, boulders and at some stages you even have to dodge attacks from Bosses. If you fail to dodge in time, you often die in an often gory fashion. It totally rocks. There's this one part in the game where there is a cutscene with another character and your character and the other guy are having a knife fight, as they're talking and prancing about you have to dodge the other guys lunges and stabs, and if you dont, you die. Its so damn cool.
2. Open-ended gameplay : Not like Far Cry, but more like Deus Ex or KOTOR or something like that. Different paths and different outcomes to every situation.
3. Gravity Gun: Nuff said
4. Really, really cool cutscenes : Like those in games like MGS, RE 4 or even HL2.