Features that should be in every game

Sparta

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What features do you guys think should be in every game? I'm talking about features from other games, not ones that you guys just make up, unless its totally awesome, and it better be.

1. The ability to interact in cutscenes : Its hard to explain but lemme try. In Resident Evil 4, its done so well. In the game you're given this ability to "dodge" in cutscenes. Things like knifes, boulders and at some stages you even have to dodge attacks from Bosses. If you fail to dodge in time, you often die in an often gory fashion. It totally rocks. There's this one part in the game where there is a cutscene with another character and your character and the other guy are having a knife fight, as they're talking and prancing about you have to dodge the other guys lunges and stabs, and if you dont, you die. Its so damn cool.

2. Open-ended gameplay : Not like Far Cry, but more like Deus Ex or KOTOR or something like that. Different paths and different outcomes to every situation.

3. Gravity Gun: Nuff said

4. Really, really cool cutscenes : Like those in games like MGS, RE 4 or even HL2.
 
Yeah but the ability to interact hampers al little bit with teh ability of the directors to make the cutscenes cool. So if you had to compromise, which would get the priority.

Anyway for me, it would be a story. story is especially important today, when games are getting more realistic. Otherwise I get this akward twilight zone/ nightmare feeling, where I'm trapped in a nightmare where there is not purpose and I just dont wanna play the game. But I do believ a large part of the story should only be told if the players activly seek it out, so that people who are not interested can skip it.
 
Physics
Good graphics
Doom3-complexity gameplay minimum
 
im a sucker for lots of easter eggs/secrets,,the only games i have that meet this are the silent hill games,gta and metal gear

unlockables i like aswell
 
I'm not for open endedness in every game. Some games you want to be linear because its more about telling you a story. Take Max Payne for instance. It just wouldn't have been the same masterpiece it was, if you'd been able to do anything. I'm sure it could have worked with different outcomes and such, but...sometimes its nice to have a story being told more like an interactive book.




Solid Foundation - Basically I'm talking about the game engine. I know its almost cliche to say it, but HL2 is a good example of this.

Backstory - Games are a lot more involving where there is something behind them that you can't play. Starcraft being a prime example. There is so much story to that game, that playing it is incredible just because of that. It feels less like a typical RTS, there just for blowing stuff up, and more like a working universe.
 
Ive got a favorite when you install the game (hate to go on about this but its like so annoying)

After you install the game "would you like to open the read me" would i bo**ocks! I dont want to read through acres of crap i dont need to know, ijust want to play the game!!!

In the game id like to see more scripted/can avoid events. Like HL had the part were you got knocked out. Chaos Theory has the part on one of the levels that if you get shot then they interrogate you and you have to escape.
 
More co-op play and far more emphasis on originality and gameplay over fancy graphics.
 
Warbie said:
More co-op play and far more emphasis on originality and gameplay over fancy graphics.

That and physics.

Whenever I play a game without physics these days, well, their nonexistence really sticks out like a sore thumb.
 
I mean for them to have as much complexity in the gameplay as Doom 3 or more, no less.
 
Kouler said:
I mean for them to have as much complexity in the gameplay as Doom 3, no less.
Oh ok, simple gameplay you mean?

I always hate that with RTS games. too many units on screen, too many orders to give, and only on a few games can you actually pause the game and give orders.
 
I edited it..., i meant gameplay at least as complex as Doom 3, preferably more complex (like on the level of HL2 or Halo 2)
 
LOADS of replayablity!

and a Dues Ex style story or jus open ended....but not too open ended because then i'd get worried if i missed something
 
Features
-My name in credits :)
-Fun. I just want the game to be fun. I mean it's why we buy them right? Have fun.
-Keep on being fun(Replaybility).
:)
 
I'm not for open endedness in every game. Some games you want to be linear because its more about telling you a story. Take Max Payne for instance. It just wouldn't have been the same masterpiece it was, if you'd been able to do anything. I'm sure it could have worked with different outcomes and such, but...sometimes its nice to have a story being told more like an interactive book.
Exactly. People that say all games should be open-ended are not considering the wide variety of experiences that gaming can give us. There's no such thing, really, as ALL games should have x.
 
Co-op
Unlockables
Being able to play through again with equipment you ended with on a harder difficulty
Upgradable weapons, abilities
Skippable cutscenes
Level select
Map/mission editor (I would love to be able to place a covenant army for me to fight in Blood Gultch and a marine army to back me up with loads of vehicles)
Alternate endings
Cutscene viewer (there are tons of games I'd love to go back and just see some cutscenes, but I can't)
There's more I just can't think of right now.
 
Being able to pick up dead enemies weapons....I mean come on....it's right there..why can't I pick it up?...what's that you say? That's only the tip of a huge cannon that's buried deep in the earth, and may in fact be bolted to the underside of china and that's why I can't pick it up? Oh.....right then.
 
Mouselook. A sense of humour (no game should take itself to seriously. On pain of death)
Oh yeah: A storyline that doesn't make my head bleed with disgust.
 
No loading timez
60 FPS (console games)
CO-OP
 
proper voice acting. I hate it when you can clearly hear amateurs at work. Gets me out of the immersion immediately.
 
A few light hearted sections, something that makes you smile, or laugh.
 
Sparta said:
1. The ability to interact in cutscenes : Its hard to explain but lemme try. In Resident Evil 4, its done so well. In the game you're given this ability to "dodge" in cutscenes. Things like knifes, boulders and at some stages you even have to dodge attacks from Bosses. If you fail to dodge in time, you often die in an often gory fashion. It totally rocks. There's this one part in the game where there is a cutscene with another character and your character and the other guy are having a knife fight, as they're talking and prancing about you have to dodge the other guys lunges and stabs, and if you dont, you die. Its so damn cool.
I would love that in other games. Only problem with it is that I'm always tempted not to hit the dodge buttons and die in a hilarious way...anyone else get that?

Previous cutscenes viewable on the pause menu.
Unlockables
The visors from Metroid Prime (for all FPS)
Over-the-shoulder aiming with widescreen setting (looks so bloody good on RE4)
Real alignments - not just light-side dark-side
Sanity meter from Eternal Darkness - when you start going insane, wierd s**t starts to happen (walls bleed, camera angle tilts, and much, much more)
Sequence breaking (http://en.wikipedia.org/wiki/Sequence_breaking#Sequence_breaking)
Awesome death animations - not just having your character fall to the floor, they should be impaled/beheaded/eaten/whatever
Easter eggs, in jokes, stuff like that
 
Shakermaker said:
proper voice acting. I hate it when you can clearly hear amateurs at work. Gets me out of the immersion immediately.
Fully agree. Which also relates directly to the script they have to read. Some of the dialogue in brothers in arms just made me cringe it was so ****ing lame.

The soul reaver games probably have the greatest voice acting and the greatest dialogue ever. That's the bar other games should try to reach.
 
AmishSlayer said:
Co-op
Unlockables
Being able to play through again with equipment you ended with on a harder difficulty
Upgradable weapons, abilities
Skippable cutscenes
Level select
Map/mission editor (I would love to be able to place a covenant army for me to fight in Blood Gultch and a marine army to back me up with loads of vehicles)
Alternate endings
Cutscene viewer (there are tons of games I'd love to go back and just see some cutscenes, but I can't)
There's more I just can't think of right now.

YOU NEED TO PLAY TIMESPLITTERS FUTURE PERFECT!

RIGHT NOW!

It has about everything on that list bar the alternate endings.

In fact it would appear that everyone needs to play Timesplitters FP because it satisfys many of your wants. (Even humour. Which it has loads of. (Mr Space anyone? Or the "lift" scene.))
 
"It's time to split!", I always laugh when he say that. :LOL:

Oh, and on the Mansion level, when Cortez meets that girl and she thinks he’s a zombie is so funny. :E
 
"Your not a zombie!"

not to mention

"Your probably too old for me anyway....."

Also, the select quote for the Scientist kicks so much ass.

"Time to get out the arsekickulator!"
 
Planeforger said:
I would love that in other games. Only problem with it is that I'm always tempted not to hit the dodge buttons and die in a hilarious way...anyone else get that?
Yeah me too. Must've replayed that Krauser knife fight 10 times to see each death. Great stuff
 
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