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"Story-driven" in this case means "on rails." You want to explore? No, screw you. 'Overworld map?' What the hell is that?I dont get it. Is it a bad thing that the games are story driven?
"Story-driven" in this case means "on rails." You want to explore? No, screw you. 'Overworld map?' What the hell is that?
Team Xbox via Kotaku said:Make no mistake-you'll be fighting a lot...You won't be facing random battles as you traverse through fields and forests. Instead, you're running down narrow hallways waiting for monsters to jump you. And, for the most part, you can't avoid enemy encounters, except when the game goes out of its way to tell you that you can: "Hey, check out that lumbering brute over there! It might be a good idea to run past him!" In those cases, yes, you can magically make your way past foes. But unless you use items that specifically enable you to avoid enemies, you're constantly getting jumped by the next mob of monsters around the corner. Unfortunately, without the conventional RPG downtime of towns and other assorted free exploration, that means that you're constantly on edge. There's no reward for getting through a dungeon; your reward is…well, another dungeon.
No towns + no overworld map = no sale.
It also = not a true FF game in my book.
Im about 36 hours in and **** the haters it's sweet as hell. The combat system is probably the best they've had in years.
Also im surprised to see 12 getting so much love in here because that game was horrible.
Source. (via Destructoid)Final Fantasy Versus XIII's director, Tetsuya Nomura, has confirmed that his contribution to the Fabula Nova Crystallis saga will create a fine illusion of freedom, with a world map and old school airships.
"you can fly across the world map in an air ship," confirms Nomura.