M
Mimic
Guest
Greetings friends,
Im new to this forum and just wanted to ask a few questions regarding mods for half life 2
[1] When a mod is created who owns the graphics and the coding to the mod? the mod creators? or valve for giving use of their engine? I've read around other sites, but still havent found a clear answer to this.
[2] anyone know the cost of the source engine?
[3] what are the limitations of modding something in comparison to actually buying the engine and being able to edit that
[4] for modding, what are the limitations given by using XSI EXP compared to using a real production version of XSI? I've read that there's a limit of like 4000 (give or take, I forgot exact numbers) something polygons for characters if you use XSI|EXP which would pose a problem for very artistic groups. seeing as how I've read that the characters in HL2 are around 7000 at max LOD
[5] if a mod has gotten enough attention, to attract a bigger game company on your mod concept, how would you go about selling your idea? anyone know the storys behind CS or DOD?
[6] is the deformable terrain I read about really deformable? as a way similar to say, worms.
I probbaly have more questions, but forgeten them at the moment. so if anyone knows any answers, I'd be greatful to hear about it.
Im new to this forum and just wanted to ask a few questions regarding mods for half life 2
[1] When a mod is created who owns the graphics and the coding to the mod? the mod creators? or valve for giving use of their engine? I've read around other sites, but still havent found a clear answer to this.
[2] anyone know the cost of the source engine?
[3] what are the limitations of modding something in comparison to actually buying the engine and being able to edit that
[4] for modding, what are the limitations given by using XSI EXP compared to using a real production version of XSI? I've read that there's a limit of like 4000 (give or take, I forgot exact numbers) something polygons for characters if you use XSI|EXP which would pose a problem for very artistic groups. seeing as how I've read that the characters in HL2 are around 7000 at max LOD
[5] if a mod has gotten enough attention, to attract a bigger game company on your mod concept, how would you go about selling your idea? anyone know the storys behind CS or DOD?
[6] is the deformable terrain I read about really deformable? as a way similar to say, worms.
I probbaly have more questions, but forgeten them at the moment. so if anyone knows any answers, I'd be greatful to hear about it.