finished MGL MK1 for red mafia

H

Hum4ngus

Guest
ok here it is! enjoy.

rm-MGL_MK1.jpg
 
ur handle and butt look to cube like making the whole thing seem low on polys ?
 
yeah i need to detail that a bit, but the whole thing is about 3000 poly's (because of all the cylinders in the model)

but HL2 could handle it though....
 
why dont u just control the amount of segments and sides on the cylinders that u are using .
3000 is just a lil too much for a nade launcher.
 
Originally posted by Hum4ngus
but HL2 could handle it though....

its not about HL2 handling it, its about the people's computers who want to play the mod handling it ;)
 
myeah. but for god sake, 3000 poly's on this. man, use some less segments on the cylinders. that would lower the polycount to 2000 wich is alot better.
 
Originally posted by mindless_moder
well mafias dont use nade launchers.

what makes you some authority on the mafia? Sure they didn't use a nade launcher in the Godfather, but the russian mafia uses everyhting, to my knowldge, which isn't very extensive.
 
why is everyon getting so agressive round me ?

the russian mafia is not actually likea gang its more like an army but traditionaly the mafia like to keep things nice and clean (and silent) so a nade launcher doesnt seem fitting.but if its a nade launcher u want then go for it i dont mean to sound like the authority on everything made out of polys im sorry if i seemed like that in anyway jeez.

edit:checked out ur site lovely p90
 
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