Gargantou
Companion Cube
- Joined
- Jan 6, 2005
- Messages
- 9,581
- Reaction score
- 9
"The latest issues of OPM and Xbox World Magazine had reviews of Resident Evil 5. Both claimed to have the first. Highlights:
-There are files and diaries about the early history of Umbrella.
-Like other reviews they both say real-time item management is a total hassle for an action game.
-With online, pressing pause only pauses your player's movement. The game will carry on and enemies will still attack you.
-If your online buddy hasn't unlocked a certain weapon you cannot give him it or its ammunition.
-The friendly fire option was apparently scrapped. Shooting your partner will still send them into a "flinch" animation and stop them from firing but they will not lose health.
-Both players must press the skip cutscene button for it to skip. At the shop screen where you select your loadout, one player pressing confirm will activate a 60-second countdown for the other player to finish up.
-Each chapter has its own online leaderboard for completion times and rank awarded. A good rank will unlock a figurine.
-A records screen keeps track of your hit/miss ratio for each weapon, your deaths, enemies defeated and more.
-There is a level select menu.
-Mercenaries co-op is unlocked at the end of the game.
-A "History of Resident Evil" section contains detailed profiles of everything that appears in the game.
-Josh was Sheva's mentor.
-When Sheva is AI controlled she will shout out hints that tell you how to progress to the next level.
-Screens show Sheva facing four Lickers at once, on her own, during one of the mandatory split-up moments.
-The last quarter of the game has you facing mostly Majini armed with guns, including AK74s. The contextual cover system is heavily prevalent in this section.
-You cannot manage items when in cover.
-In the later sections the "ethnically diverse" Majini disappear.
-Regarding the final boss battle, the reviewer says "The final encounter is a huge disappointment. Don't worry, I won't spoil it for you, but it's meant to be a massively important battle that definitively brings certain parts of Resident Evil's story arc to a close. But the frustrating difficulty and the fact that it's almost impossible to work out what you're meant to be doing makes for a crushing finale that's a joy to see the back of for all the wrong reasons."
OPM gave the game 8/10 and Xbox World gave it 81%."
I hope this hasn't already been posted.
The scores are what I expected it to be, considering it seemed to be more of a RE4.5 than a RE5.
-There are files and diaries about the early history of Umbrella.
-Like other reviews they both say real-time item management is a total hassle for an action game.
-With online, pressing pause only pauses your player's movement. The game will carry on and enemies will still attack you.
-If your online buddy hasn't unlocked a certain weapon you cannot give him it or its ammunition.
-The friendly fire option was apparently scrapped. Shooting your partner will still send them into a "flinch" animation and stop them from firing but they will not lose health.
-Both players must press the skip cutscene button for it to skip. At the shop screen where you select your loadout, one player pressing confirm will activate a 60-second countdown for the other player to finish up.
-Each chapter has its own online leaderboard for completion times and rank awarded. A good rank will unlock a figurine.
-A records screen keeps track of your hit/miss ratio for each weapon, your deaths, enemies defeated and more.
-There is a level select menu.
-Mercenaries co-op is unlocked at the end of the game.
-A "History of Resident Evil" section contains detailed profiles of everything that appears in the game.
-Josh was Sheva's mentor.
-When Sheva is AI controlled she will shout out hints that tell you how to progress to the next level.
-Screens show Sheva facing four Lickers at once, on her own, during one of the mandatory split-up moments.
-The last quarter of the game has you facing mostly Majini armed with guns, including AK74s. The contextual cover system is heavily prevalent in this section.
-You cannot manage items when in cover.
-In the later sections the "ethnically diverse" Majini disappear.
-Regarding the final boss battle, the reviewer says "The final encounter is a huge disappointment. Don't worry, I won't spoil it for you, but it's meant to be a massively important battle that definitively brings certain parts of Resident Evil's story arc to a close. But the frustrating difficulty and the fact that it's almost impossible to work out what you're meant to be doing makes for a crushing finale that's a joy to see the back of for all the wrong reasons."
OPM gave the game 8/10 and Xbox World gave it 81%."
I hope this hasn't already been posted.
The scores are what I expected it to be, considering it seemed to be more of a RE4.5 than a RE5.