Flare Gun is pathetic

it also deals out much more damnage on impact than you'd think. Ive taken out plenty of demos with it. And nothings better than sniping a sniper with a flare.
 
If you use cover positions and launch a surprise flare attack the effects can be devastating On Goldrush popping out from behind the cart and flaring snipers can really tur the tide of the battle
 
What if they made the Flare Gun shoot underwater to cause impact damage (but not causing players to ignite)?

After all, magnesium flares can burn underwater...
 
I believe you are right...

I think Valve should edit it so that it doesnt ignite people, has a shorter, limited range because of the density of the water and moves significantly slower. That means you can still fire and do damage, just not very easily.
 
I get so many kills with the flare gun as is, I'm quite content.
 
Not being able to shoot underwater is one of the main cons.

Asking for a change would be a significant buff
 
Flamethrower + axtinguisher beats the combo.

Not only you have more chances to hit a opponent with a constant stream, you can also ignite multiple opponents.

Therefore I just broke your post.

chances are if I am close enough to even get them with the axe I'd use the flamethrower to set them on fire.

Two pyros can easily make use of the flare-gun. By the time you start flaming them, you've wasted a valuable second firing and switching with which you could have hit them with the axtinguisher.
 
The "subtle" hint here is the pyro should not be underwater...

I know, but there are some times where you get blown in or perhaps fall in. In which case if there's anyone else in the water your screwed. I remember being an Engi in 2fort, and 3 Pyros came in the water, i easily killed them with my shotty, all while they tried to axe me. If this was before the update i would have been killed.
 
I personaly think that valve flunked the flare gun. It is useful for harrasing snipers, but thats it. I wrote a whole speach before in the quick post area but it didnt go on the thread so im going to make this one short if i can.

Below are a few thins valve should have or should do

-make the flare gun double barreled to give the flare gun some aspect of a shotgun
-make the flare gun do more impact damage
-make the flare gun do more fire damage
-make the flare gun do faster fire dmage


The pyro upgrades realy only support the ambush pyro player. The backburner does instint CRIT when flaming someone in the back, and it dosent have the comppresed air capability (which was a major feature that gave every brutish upfront pyro player something to fight back with against the soldier and demoman) which further adds to its ambush capabilities. If someone could tell me what the flare gun can de besides harrasing snipers and teams whithout medic (which is like never), than please tell me cause im at a loss for this. The axestinguisher can be an offensive weapon, but it requires a person to be on fire to acually do some damage, and the switching between weapoins does take time, time enough for an enimie to kill or severly wound a pyro player. Of course use your flare gun at range and then close in with your axestinguisher, but the fact that the flare gun has long range will allow the ignited person to find a medic, despensor, medic pack, water or in the goldrush case, the bomb (which gives off healing). Now of course you could use it at close or medium range so then you could catch up to your prey, but i find that situtaion a rarety in alot of maps, considering in the first place that the flare gun is used mainly to harrase snipers which are in little posts and balconeys that make you have to run around the map jest to get to them. Now considering the fact that not everyone says "O my god i jest hit that sniper with my flare, and the only way to realy kill him is with my axe, i need to go get him!!" will confine the axestinguisher to close quater combat were all the brutish upfront and personal classes are that wont wait a few seconds to let you switch between you flamethrowe and your axe. You could use your flare gun instead of your flamethrower to ignite your enemies in close quarter combat but i dought the switch between your flare and axe or the switch between your flamethrower and you axe is any different. But like stated before in this thread, the flamethrower effects more than jest one enemy and has like a much beter chance of hitting someone. Im not saying that the axestinguisher is useless, im jest saying that it rasies the chances of a front line pyro to be ripped to shreds by ranged enemies like heavies and such. Not only that but i fear that the pyros upgrades will be completly "overrun" by the other classese and thier upgrades. The might be diverse and cover deffensive and offensive players like the medic upgrades did. While the pyros upgrades were created when valve said "We need more pyro players to ambush people an such, so lets make their upgrades all ambush like", hich of course made the front line pyros stuck with the boring deafult weapons, which will be overpowered by the soldiers new uprgraded weapons or the heavies when they come out. Which may in fact leave alot of pyro players saying "Hey the only ay we can acually get some kills is by using the upgrasded stuff, But in not a littlw woosy ambusher, Well thats the only way we can get kills nowaays", that whole scenario is what im afread of.

All the above writing is opinions or information that i have gathered from the "feild".
 
uf;dr (unformatted, didn't read)

Your dot-point suggested changes would make it over powered though.
 
Faster fire damage alone + more impact damage would cut it for me. Nothing major, just 20 or 30 more hp impact damage and maybe speed up burn damage.
 
Don't tell them that! Then they'll check for balance issues! D:
 
The flare gun really doesn't need boostng. It already gives the Pyro something it never had before: flame damage at range.
 
Two pyros can easily make use of the flare-gun. By the time you start flaming them, you've wasted a valuable second firing and switching with which you could have hit them with the axtinguisher.
The point is that they'd have to be close enough to hit them with a melee, they're most likely going to run for a health pack. And I haven't timed all the switching and whatnot but I don't see how doing less damage initially is better. Axetinguisher doesn't always kill in one hit so it'd be better to flame them up a bit more first.
 
The flare gun really doesn't need boostng. It already gives the Pyro something it never had before: flame damage at range.

Sure, but the question is: is it ever worth taking over the shotgun?

If you would give the flare gun to the pre-patch pyro my answer would be a definite no: the shotgun was as important (if not more) than the flamethrower. After the patch, the shotgun has lost some of its importance with the more potent flamethrower, so the flaregun might be worth using, but not because it's anywhere near as good as the shotgun, just because the shotgun is not as important as it used to be.
 
My philosophy is you use the right tool for the job. If I need a long-range weapon or a buddy
needs a distraction when capping I use the flare gun. If I need a backup gun for pegging scouts or underwater combat then I'll use the shotgun. Use whatever you like if you don't like the flare gun then don't use it, if you do then that's fine.
 
Thats what i do when im playing a pyro. Considering that its very easy to change your load out in the game, you can equip yourself with whatever tools you need to get the job done. However to say that the shotgun is rendered less efficient by the upgraded flamethrower is somewhat of a missconception. The shotgun (pre-patch and pro-patch) was used as a a medium ranged weapon to help with those enemys that run away, or for a more exsperienced player, a secondary close-quarter weapon to use against your enemies. I myself have killed plenty of people up close with my shotgun instead of my flamethrower. The shotgun (for the pyro) is rendered less efficient or usless for the players that used the shotgun to get their enemies from behind with a well placed blast to the head. I always fined a very good use for my shotgun even when i have the backburner on beacuse.....well its still a shot ranged weapon, but then again you could say "Well if its a short ranged weapon and you need to kill someone from far away, then why dont you jest use the flare?", well i myself want killing power in my weapons, the harrasing power in the flare gun is realy good, but im a brutish in yo face kinda guy, and the shotgun is heavens blessing to my style of fighting. Even so, i use the flaregun very frequetnly, even in close quarter combat situations, and it works very well.
 
I cant seem to edit my other posts for some reason so im going to have to double post (o bo hu i know it hurts ;()

anyway, i jest say the info om www.teamfrotress.com about what they are doing on the heavy. An i seemed to notice this


"It shouldn't significantly change the Heavy's role, relative to other classes. In particular, it shouldn't significantly encroach on another class's role."

Seeging that i said to myself "and why didnt they do that for the pyros flaregun?". The flare gun is used as a harassment weapon, but isent that one of the roles for the scout?
The pyro has never been used as a harasser in any teamfortress game i have ever played. So why do it know when they could totally make something cool and unique? The scout, like i said before, is a capper and harasser for other classes, which is why he has the pistol for long range and his incredible speed. Now the pyro, who has never gone into the feild of harassing in hos whole carrer (weapon wise) is given this weapon that cant do what the pyro is suppost to do, Burn every single living things to death (including buildings). Yeah the flare gun still burns people, but its nothing compared to what the flamethrowe is or what valve could have done to replace the shotgun.
 
Since apparently his flamethrower was crap before the update and you could rarely kill people with it, it would be used to break up enemy formations and send them running for health. Isn't that harassment?
 
At first it felt rather useless, but it is such a great weapon on some maps. Especially tight maps with long hallways. Also it's very good if you are on high ground and need to shoot down. the flamethrower won't reach it and the shotgun is not a very good choice if you are far away. It's also EXTREMLY satisfying to shoot over the roof at the outdoor bridge on 2Fort to let the flare slowly appear over the rooftop and fall into the snipers eye! you should try it. Just aim directly over the roof diagonally across the map. They can't see you, but they will see the flare..... for .5 secs ;)
 
Seeging that i said to myself "and why didnt they do that for the pyros flaregun?". The flare gun is used as a harassment weapon, but isent that one of the roles for the scout?
The pyro has never been used as a harasser in any teamfortress game i have ever played. So why do it know when they could totally make something cool and unique? The scout, like i said before, is a capper and harasser for other classes, which is why he has the pistol for long range and his incredible speed. Now the pyro, who has never gone into the feild of harassing in hos whole carrer (weapon wise) is given this weapon that cant do what the pyro is suppost to do, Burn every single living things to death (including buildings). Yeah the flare gun still burns people, but its nothing compared to what the flamethrowe is or what valve could have done to replace the shotgun.

TFC Pyro had incendiary rockets which functioned pretty much the same way.
 
To all people who say that the flare gun is good at making other classes turn back for health and ruining your enemies battle plan is correct. When the flare gun cme out to the feild for the first time it was actually quit useful against snipers and engineers who wanted to move up their equipment. But now (i am not overexaturating this at all), snipers have medic on them. I know it sounds crazy and that it was done before the pyro upgrades, but rarely. Now i have seen a staggering amount of snipers either getting assistance from medics or engineers building dispensers near sniper points. Now if tht is the situation than you could still use your "trusty" flare gun in long hall ways or against scouts. But you want to know who goes down the middle of hallways? Heavies, soldiers and other pyros who, almost 80% of the time will have a medic on them. That is not a percentage that i calculated its probably more like 70%, but if that including the sniper medic combo is in the equation then you could still use it on scouts right? Well not really. To everyones knowledge, scouts have very fast speeds and a dangerous close quarter combat weapon. Shooting down the hallway at a scout with your flaregun is a good strategy, but considering their speed yet again (and this has happened to me far to many times) they take the chance of dying and run down the hallway at you and get a kill with their scatter gun (of course their shooting at you while their running down the hallway). They may dye before they can get back to a dispenser or medic, but they were still able to kill, and that is only the case if the scout actually dies, which considering their speed ..wont happen very often, they could also easily run to a medic or engineer in the vicinity . and heal themselves. Its getting harder and harder to use the flaregun when i play tf2, whether its on a stock map or a custom, im having a hard time using the flare gun without getting killed all the time (please dont reply to that comment with, "well then you suck at being a pyro") I dont suck at pyro, i have been playing him since the beginning of the tf franchise (yeah its been awhile since i playe the old ones which is why i didnt remember the incendiary rocket, i stil dont remember it right know to). Before the flare gun was put on the feild i was kicking ass with my shotgun flamethrower combo. When the flare gun came out it was the opposite of what i did with my pyro. People say "Yeah but know you can burts people into flames at long distances" but why would i do that when it dosent work (damn medics) and i have dont have to shoot at long distances considering i can get in the positions were i only have to use the shotgun. I may have stated this before but i used my shotgun alot, even more than my flamethrower in some cases. But the flare gun dosent give you that diversity of being able to use it as your second primary weapon. Then some people might say that why would you, or you dont have to, yeah well i dont want to seclude myself to using the flamethrower cause it a short ranged weapon "Well thats why they gave you the flare gun douche bag", yeah but if you havent been paying attention, shooting at range dosent work beacuse of those damn medics that run around healing their buddies all the time. An to be honest, shooting a flare gun is like...totally lame when compared to shooting someones head off with a shotgun.
 
The wall intimidates me. None the less I stand by my claim that in the right hands the flare gun can do great things.
 
I don't even know whether it's effective or not. All I know is, when I have a flare gun in my hands, I'm having more fun than I am with a shotgun.
 
the best thing about the flare gun is lighting scouts in mid air and then watching them trun around and run away. The shotgun can't do that.
 
The flaregun is so awesome. Tonight is the only night I've ever used it....and my god does it rock. I think I got about 10 kills in a round with it...and that was just casually shooting people at a distance. It pisses off snipers and demo-sniper wannabe's pretty well.

All in all, I LOVE THIS WEAPON!
 
Yeah im the wall of text man, i dont bother to space my writing or double post jest beacuse theres so much to write about. I do it the old fashion way :farmer:

Anyway, sense my last post i have been using the flare gun more and more and i have found out that it may be useless in the feild of killing power, however it is very fun to use especially when i actualy hit someone, but i doubt the soldiers/demomans/snipers/heavies weapons will be used beacuse they are realy fun, they will be used for killing and destroying!! :E

So while use pyros are running around shooting people and laughing about it, soldiers and heavies will be blowing our brains out with overpowered rocket launchers and guass rifles -_-. This is of course sarcasim cause i know that valve would make everything nice and balanced .
 
See, it's fun to use! That's really all I care about!

And it's super for temporarily harrassing snipers.
 
Yes it is very fun to use, but i mean....well i dont...want a weapon thats fun to use...kinda. Well i do i mean every weapon in tf2 is realy fun to use (except the sniper smg :hmph:) but when a class gets an upgraded weapon it should be fun and should have good killing power so then people dont have to stick with the deafult weapon aka shotgun, to get realy aggresive and whatnot.

And it is realy good against snipers when they dont have a medic on them or close to thier resupply (aka 2fort battlments) but i have seen an increasing number of snipers with medics on them unfortunatly.
 
When I see a medic combo, I burn to medic to death by flare gun. I have also flare-gunned heavies to their deathes and eliminating engineer-sentry combo with flare gun only.
 
Yes it is very fun to use, but i mean....well i dont...want a weapon thats fun to use...kinda. Well i do i mean every weapon in tf2 is realy fun to use (except the sniper smg :hmph:) but when a class gets an upgraded weapon it should be fun and should have good killing power so then people dont have to stick with the deafult weapon aka shotgun, to get realy aggresive and whatnot.

And it is realy good against snipers when they dont have a medic on them or close to thier resupply (aka 2fort battlments) but i have seen an increasing number of snipers with medics on them unfortunatly.

It's not upgraded. It's alternative. They're alternative weapons.

Most snipers don't have medics on them, seems like a waste of a good medic to me.
 
Seems like a waste to you? I play medic very often and to tel you the truth, i always go with snipers :E The resone being is because in maps were you are on the offensive, you cant afford for your snipers to run back to get a med kit or back to resupply or anything ike that, so when someone says its a waste or should get back on a heavy, well snipers are very important on both defensive and offensive tactics. So it realy isent a waste of a medic if you think about it.

And yes i do know their alternative weapons, i honestly jest forgot about the rant me and a few others went on about that a while ago thats all.
 
Healing snipers who need it is fine. If you're sticking with them, you're a waste to your team. There are other classes who are in far more need of your assistance.
 
If you are a useless medic then stick with a sniper. Otherwise your just a waste as your goal is to help your team push forward and break the defence.
 
Healing snipers who need it is fine. If you're sticking with them, you're a waste to your team. There are other classes who are in far more need of your assistance.

Agreed. I'm tired of having medics sitting around overhealing snipers and griding out ubers while soldiers, heavies, pyros, etc. are having to make do without one up on the front lines. As far as I am concerned they may aswell be afk. I cant understand why people do it aswell... I mean it must be soo damn boring. Especially with defensive snipers who stay miles back and wait for ages for a quick pop at someone's head. Perhaps even more boring than watching Big Brother IMO and thats a big statement...
 
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