Lizardizzle
Space Core
- Joined
- Nov 11, 2007
- Messages
- 1,590
- Reaction score
- 24
it also deals out much more damnage on impact than you'd think. Ive taken out plenty of demos with it. And nothings better than sniping a sniper with a flare.
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Flamethrower + axtinguisher beats the combo.
Not only you have more chances to hit a opponent with a constant stream, you can also ignite multiple opponents.
Therefore I just broke your post.
chances are if I am close enough to even get them with the axe I'd use the flamethrower to set them on fire.
The "subtle" hint here is the pyro should not be underwater...
just 20 or 30 more hp impact damage
The point is that they'd have to be close enough to hit them with a melee, they're most likely going to run for a health pack. And I haven't timed all the switching and whatnot but I don't see how doing less damage initially is better. Axetinguisher doesn't always kill in one hit so it'd be better to flame them up a bit more first.Two pyros can easily make use of the flare-gun. By the time you start flaming them, you've wasted a valuable second firing and switching with which you could have hit them with the axtinguisher.
The flare gun really doesn't need boostng. It already gives the Pyro something it never had before: flame damage at range.
Seeging that i said to myself "and why didnt they do that for the pyros flaregun?". The flare gun is used as a harassment weapon, but isent that one of the roles for the scout?
The pyro has never been used as a harasser in any teamfortress game i have ever played. So why do it know when they could totally make something cool and unique? The scout, like i said before, is a capper and harasser for other classes, which is why he has the pistol for long range and his incredible speed. Now the pyro, who has never gone into the feild of harassing in hos whole carrer (weapon wise) is given this weapon that cant do what the pyro is suppost to do, Burn every single living things to death (including buildings). Yeah the flare gun still burns people, but its nothing compared to what the flamethrowe is or what valve could have done to replace the shotgun.
My eyes... I haven't seen a verbal hemorrhage like that since I taught 4th grade.The wall intimidates me.
QFT, not to mention that flare gun hits/kills are so funny.None the less I stand by my claim that in the right hands the flare gun can do great things.
Yes it is very fun to use, but i mean....well i dont...want a weapon thats fun to use...kinda. Well i do i mean every weapon in tf2 is realy fun to use (except the sniper smg :hmph but when a class gets an upgraded weapon it should be fun and should have good killing power so then people dont have to stick with the deafult weapon aka shotgun, to get realy aggresive and whatnot.
And it is realy good against snipers when they dont have a medic on them or close to thier resupply (aka 2fort battlments) but i have seen an increasing number of snipers with medics on them unfortunatly.
Healing snipers who need it is fine. If you're sticking with them, you're a waste to your team. There are other classes who are in far more need of your assistance.