Hazar
Tank
- Joined
- Jun 5, 2004
- Messages
- 7,793
- Reaction score
- 1
Soooo, I just finished the playing the demo for awhile and let me say, I was rather pleasantly surprised.
It took me quite awhile to figure out some of the controls and the game is annoying in that, there's no way to view your control scheme from ingame, you have to wait to end your flight then look in the options... also in the 2 training missions in the demo they never tell you the controls to anything, they just tell you what to do. Also, when you finally do go into the control setup thingy there's like 200 controls or so which isn't an exageration so its rather hard to find the one you are looking for in the first place.
As for the graphics, they are really quite good once you set them properly. When you first start up the game they're all set to very low by default which looks rather asinine but after you get them right (I ran ultra high in the regular setup and then turned it to 1280x1024 with af and aa in the advanced part) it looks really great, except I got low framerates which isn't entirely unexpected when rendering huge areas with lots of water/terrain/small buildings.
It'll be interesting to see what kinds of creative missions are in the full game (we already know there'll be one where you have to land on top of a truck or something like that) and even more interesting to see what the fan base will cook up because the mission editor is supposidly going to be opened to the public when the game is released.
Just the idea of having the entire earth mapped in the full game appeals to me in a way I can't really explain.
And to kind of put this all in perspective... I'm not really a flight sim kind of guy. The last time I played a flight sim was playing Flight Simulator 95... and that was pretty much when it came out. I think its definently worth checking out the demo if nothing else; it makes a good benchmark for your system too I would think.
It took me quite awhile to figure out some of the controls and the game is annoying in that, there's no way to view your control scheme from ingame, you have to wait to end your flight then look in the options... also in the 2 training missions in the demo they never tell you the controls to anything, they just tell you what to do. Also, when you finally do go into the control setup thingy there's like 200 controls or so which isn't an exageration so its rather hard to find the one you are looking for in the first place.
As for the graphics, they are really quite good once you set them properly. When you first start up the game they're all set to very low by default which looks rather asinine but after you get them right (I ran ultra high in the regular setup and then turned it to 1280x1024 with af and aa in the advanced part) it looks really great, except I got low framerates which isn't entirely unexpected when rendering huge areas with lots of water/terrain/small buildings.
It'll be interesting to see what kinds of creative missions are in the full game (we already know there'll be one where you have to land on top of a truck or something like that) and even more interesting to see what the fan base will cook up because the mission editor is supposidly going to be opened to the public when the game is released.
Just the idea of having the entire earth mapped in the full game appeals to me in a way I can't really explain.
And to kind of put this all in perspective... I'm not really a flight sim kind of guy. The last time I played a flight sim was playing Flight Simulator 95... and that was pretty much when it came out. I think its definently worth checking out the demo if nothing else; it makes a good benchmark for your system too I would think.