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Originally posted by RoyGBiv
something changed for these shadows to be different, no?
The thing is, some of the more unimpressive bits probably were close to a year old.Originally posted by CommieX
I remember thinking to myself, "That looks pretty good, and it's almost a year old!"
The build was not 8 months old. The building of the engine is on-going, and the last time they updated/tweaked the engine was days before E3, not months.
Originally posted by Apos
We don't know anything about this. All we know is that they worked on somethings right before getting on the plane to e3. We know that one o those things was adding in crowbar textures and so on. And we do know that a) the build that was shown to Steve Gibson prior to e3 WAS eight months old and b) he didn't see any noticable difference in engine effects i the e3 version.
Anyone who thinks that the game will look radically different is silly. But many things will be changed that will have an impact on how the game looks: higher res, non-draft lightmaps, animations, AI, more bumpmapping, different blood effects, new shadows, new texturing: all the things they said they were working on. This is the same in most games.
How would an 8 month old build even exist?
That's just nonsense. It was the most recent build at the time
The first time some of that was done is years ago. The last time it was touched was right before we got on the plane. I'm not sure how to answer your question.
Originally posted by Apos
Because Valve has more than 2 gigs of hard drive space, lol. The version shown to Steve Gibson WAS many months old: THAT was confirmed. So Valve clearly has no problem showing off old tech, and indeed a history of it.
As I said, they likely had a version that was that old that the mappers and gameplay people worked with, while the engine people kept developing the engine.
Again, this is unconfirmed.