NickOuellette
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- Aug 18, 2004
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This is an idea I've been kicking around, and I just wanted to get people's impressions and suggestions. It's nothing too elaborate: it would probably use the base Hl2 models and weapons. Primarily this idea was inspired by Source Forts, a great mod, but one with some very glaring problems.
The basic premise is this: Two teams (red and blue probably) play in pretty standard deathmatch-style maps, with a mixture of open spaces and closed areas. Both teams begin in designated "bases" (though in most maps the base wouldn't be anything other than a designated team respawn point) protecting a flag, and with a big pit in the middle, designated the... well, it doesn't have a name yet. We'll call it the Recycl-o-matic for now. Every player is equipped with a gravity gun and some other weapon of their choice, and the map is filled with all sorts of random objects (barrels, tires, boxes, etc.) that fall randomly from the sky, and the ma;ps are dotted wih little glowing pads called "Hot Spots" (there would be quite a few of these, enough so that each team could have about a dozen under their control). These hot spots start in neutral mode (possibly emitting a gray light) and teams can capture them simply by running over them (at which point they change color to indicate the new team).
While the player's ultimate goal is to capture the opposing team's flag, their immediate pobjective is simple: collect the junk (or the corpses of killed enemies) scattered around the map with their grav guns and toss it into their team's recycl-o-matic (back at their base) to generate build points for their team, the heavier the object, the more points it's worth.
Players spend build points by going to hot spots they control, and pressing 'e' (or something) at which point they are given a selection of choices of things to build at that location (such as walls, turrets, minefields, maybe even teleporters) that then spawns on the spot. The hot spots would vary in what they could build, for instance the ones closer to a team's base could build elaborate walls with doorways, ramparts, and maybe even built-in turrets, while ones farther out in the field could be as simple as a low wall that only two players could be behind at any given time (perhaps the hotspots could be divided into three 'degrees', the biggest ones beign able to build the most elaborate structures, the smallest ones the simplest, etc). Teams can also capture hot spots belonging to the other team by standing near them for prolonged periods of time (say, 5 seconds). Obviously you could not capture a hotspot while something is built on it, until that thing is destroyed.
Furthermore, certain hot spots (designated beforehand, depending on the map) could build unique structures (such as one map with a river running across the middle, you could have a hotspot that builds a handy bridge for a team to utilize, with a color coded energy barrier on the other side that prevents the other team from crossing). These unqiue hotspots would become prime real estate, and be the important tactical objectives on a map.
Hopefully, the strategy of the game would come from players fidning good build 'combos' (ie, a spot where two hotspots are lined up the middle of a street. The front one could be turned into a low wall, and the one behind could be turned into an automatic turret, making a sort of pillbox setup. Or a hotspot in a narrow hallway could be converted into a near-invisible minefield o blow away any sneaky enemies trying to get through there). Also, players would have to work together to get the best junk to recycle, one player grabbing the goods, while one or wo other players cover him.
Eventually, add-ons to the mod could contain the ability to use your build points to construct vehicles back at your base. The possibilities are pretty extensive.
So, I'd like everyone to tell me your opinions, please don't hesitate to be harsh (im used to it), and sorry for the rather poor writing, I'm kind of in a hurry.
-EvilFish
The basic premise is this: Two teams (red and blue probably) play in pretty standard deathmatch-style maps, with a mixture of open spaces and closed areas. Both teams begin in designated "bases" (though in most maps the base wouldn't be anything other than a designated team respawn point) protecting a flag, and with a big pit in the middle, designated the... well, it doesn't have a name yet. We'll call it the Recycl-o-matic for now. Every player is equipped with a gravity gun and some other weapon of their choice, and the map is filled with all sorts of random objects (barrels, tires, boxes, etc.) that fall randomly from the sky, and the ma;ps are dotted wih little glowing pads called "Hot Spots" (there would be quite a few of these, enough so that each team could have about a dozen under their control). These hot spots start in neutral mode (possibly emitting a gray light) and teams can capture them simply by running over them (at which point they change color to indicate the new team).
While the player's ultimate goal is to capture the opposing team's flag, their immediate pobjective is simple: collect the junk (or the corpses of killed enemies) scattered around the map with their grav guns and toss it into their team's recycl-o-matic (back at their base) to generate build points for their team, the heavier the object, the more points it's worth.
Players spend build points by going to hot spots they control, and pressing 'e' (or something) at which point they are given a selection of choices of things to build at that location (such as walls, turrets, minefields, maybe even teleporters) that then spawns on the spot. The hot spots would vary in what they could build, for instance the ones closer to a team's base could build elaborate walls with doorways, ramparts, and maybe even built-in turrets, while ones farther out in the field could be as simple as a low wall that only two players could be behind at any given time (perhaps the hotspots could be divided into three 'degrees', the biggest ones beign able to build the most elaborate structures, the smallest ones the simplest, etc). Teams can also capture hot spots belonging to the other team by standing near them for prolonged periods of time (say, 5 seconds). Obviously you could not capture a hotspot while something is built on it, until that thing is destroyed.
Furthermore, certain hot spots (designated beforehand, depending on the map) could build unique structures (such as one map with a river running across the middle, you could have a hotspot that builds a handy bridge for a team to utilize, with a color coded energy barrier on the other side that prevents the other team from crossing). These unqiue hotspots would become prime real estate, and be the important tactical objectives on a map.
Hopefully, the strategy of the game would come from players fidning good build 'combos' (ie, a spot where two hotspots are lined up the middle of a street. The front one could be turned into a low wall, and the one behind could be turned into an automatic turret, making a sort of pillbox setup. Or a hotspot in a narrow hallway could be converted into a near-invisible minefield o blow away any sneaky enemies trying to get through there). Also, players would have to work together to get the best junk to recycle, one player grabbing the goods, while one or wo other players cover him.
Eventually, add-ons to the mod could contain the ability to use your build points to construct vehicles back at your base. The possibilities are pretty extensive.
So, I'd like everyone to tell me your opinions, please don't hesitate to be harsh (im used to it), and sorry for the rather poor writing, I'm kind of in a hurry.
-EvilFish