Warbie
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- Sep 13, 2003
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To not see what GE did for fps is to be blind!
Before GE, fps didn't have objectives! It was moving from a to b shooting retarded ai along the way - having to find a red key for a red door was as good as it got. It was such a break through i'm amazed that everyone doesn't realise this. You actually had to work what you had to do! It gave you options! Every other fps - and yes, i'm including everything on the PC up to and beyond this point - instantly felt dumbed down and years out of date. It did more for the genre than Doom and, in terms of gameplay, HL (although it's hard to deny that HL didn't bring story telling and set pieces forward by years).
Out went the ridiculous accumulation of ever increasingly powerful weapons and in came an arsenal deadly tools that had a function - the pistol changed from the throw-away weapon of last resort to into John Woo coolness. Timed/remote mines, weapons that could punch through steel, silent kills, security cameras - how can anyone not see this?! GE introducted more to the genre than any other fps. Enemies actually reacted to being shot! - both in behaviour and, more importantly, in feel. Every difficulty setting was balanced (something with is still virtually unheard of) and the multiplayer enough to made Quake look genrations out of date. In every possible way it evolved, innovated and dominated!
Before GE, fps didn't have objectives! It was moving from a to b shooting retarded ai along the way - having to find a red key for a red door was as good as it got. It was such a break through i'm amazed that everyone doesn't realise this. You actually had to work what you had to do! It gave you options! Every other fps - and yes, i'm including everything on the PC up to and beyond this point - instantly felt dumbed down and years out of date. It did more for the genre than Doom and, in terms of gameplay, HL (although it's hard to deny that HL didn't bring story telling and set pieces forward by years).
Out went the ridiculous accumulation of ever increasingly powerful weapons and in came an arsenal deadly tools that had a function - the pistol changed from the throw-away weapon of last resort to into John Woo coolness. Timed/remote mines, weapons that could punch through steel, silent kills, security cameras - how can anyone not see this?! GE introducted more to the genre than any other fps. Enemies actually reacted to being shot! - both in behaviour and, more importantly, in feel. Every difficulty setting was balanced (something with is still virtually unheard of) and the multiplayer enough to made Quake look genrations out of date. In every possible way it evolved, innovated and dominated!