A
akiller
Guest
Hi All,
I've been searching for hours on how to do this, with hardly any luck. I'm creating a player model for half life 2 and I'll eventually need to set it up with lip synching etc.
From my understanding I model it, texture it, rig it and animate it under max, then export it into an SMD?
I can't find any decent resources/guides on how to take the model from max into hl, I've found some SMD exporters but then I'm pretty lost. Valves SDK documentation isn't really great either, they only talk about the software they use to create models, and not max.
Thanks for your help.
I've been searching for hours on how to do this, with hardly any luck. I'm creating a player model for half life 2 and I'll eventually need to set it up with lip synching etc.
From my understanding I model it, texture it, rig it and animate it under max, then export it into an SMD?
I can't find any decent resources/guides on how to take the model from max into hl, I've found some SMD exporters but then I'm pretty lost. Valves SDK documentation isn't really great either, they only talk about the software they use to create models, and not max.
Thanks for your help.