Hello,
I would like to introduce my new mod:
FrozenFish
for Half-Life 2
FrozenFish is a Multiplayer Mod for Half-Life 2 featuring exclusively throwable weaponry like:
-Frozen Fish
-Orange
-Brick
-Bottle
-Another Fish
The only basic rule in this mainly FFA Deathmatch mod is that only direct hits to the head have lethal effect. The gameplay will focus around skillfully throwing and at the same time avoiding to let a Frozen Fish (tm) have contact with ones head.
For the development of the mod, a coder is needed. A complete Design Doc is written listing all required Code/Art Assets. This is not an epic Total Conversion requiring years of development time. With this stated, I would liek to express that Someone with reasonable coding experience should have no problems.
Proof of concept Ingame Video:
http://www.tr-racing.de/hl2/fish_test.wmv
The team currently constists of:
cat (me)
Concept, Writing Design Doc, Animation, Maps (http://tr-racing.de/hl2/mapf.jpg)
Garrador
Textures, Models
Psykedelius (Also Lead 3D Modeler at the Dreamscape Mod)
Textures, Models
I have not registered a website so far since without getting a coder, having a website with untextured weapon-renders is of no use.
If there should be any interest, check out My contact info below:
Cat
MSN and Email: cat *[AT]* tr-racing.de
I would like to introduce my new mod:
FrozenFish
for Half-Life 2
FrozenFish is a Multiplayer Mod for Half-Life 2 featuring exclusively throwable weaponry like:
-Frozen Fish
-Orange
-Brick
-Bottle
-Another Fish
The only basic rule in this mainly FFA Deathmatch mod is that only direct hits to the head have lethal effect. The gameplay will focus around skillfully throwing and at the same time avoiding to let a Frozen Fish (tm) have contact with ones head.
For the development of the mod, a coder is needed. A complete Design Doc is written listing all required Code/Art Assets. This is not an epic Total Conversion requiring years of development time. With this stated, I would liek to express that Someone with reasonable coding experience should have no problems.
Proof of concept Ingame Video:
http://www.tr-racing.de/hl2/fish_test.wmv
The team currently constists of:
cat (me)
Concept, Writing Design Doc, Animation, Maps (http://tr-racing.de/hl2/mapf.jpg)
Garrador
Textures, Models
Psykedelius (Also Lead 3D Modeler at the Dreamscape Mod)
Textures, Models
I have not registered a website so far since without getting a coder, having a website with untextured weapon-renders is of no use.
If there should be any interest, check out My contact info below:
Cat
MSN and Email: cat *[AT]* tr-racing.de