Bing_Oh
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- Feb 9, 2004
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I was just thinking, HL2 may be a boom or bust game for alot more then just Valve and Vivendi. HL2 will be the first REAL test of Steam, which may represent the future of gaming distribution. Assuming that Steam passes this test and proves the reliability and ability of the online distribution of a major game, we may very well be entering a new Golden Age of Gaming.
Think about it...the gaming industry has been transforming itself for the past several years. What started as a group of small, independant game makers has turned into a multi-billion dollar industry controlled by huge corporations. These corporations aren't really the game makers, per se, but the game distributors (like Vivendi). For the most part, they choose what games will be made by deciding what can make money. Unfortunately, such giant corporations (along with the current trend of multi-year, gigantic-scale game development) need MASSIVE sales of a product to make a profit. Thus, they only make safe bets...ie, we get carbon copies of the most popular games over and over again. Small, independant game makers are all but extinct, because they need a distributor to sell their games.
Steam could, potentially, change all of that. A cheap yet readilly-accessible distribution system could mean the rebirth of the independant game studio. Genres like the adventure game, now all but extinct because they aren't deemed "financially viable" by game distributors, could become popular again. And, small game studios are more likely to take risks and push the envelope, opening up all new genres.
November 16th may mean more then just the release of a long-anticipated game...it may mean a change in the face of the entire gaming industry.
Think about it...the gaming industry has been transforming itself for the past several years. What started as a group of small, independant game makers has turned into a multi-billion dollar industry controlled by huge corporations. These corporations aren't really the game makers, per se, but the game distributors (like Vivendi). For the most part, they choose what games will be made by deciding what can make money. Unfortunately, such giant corporations (along with the current trend of multi-year, gigantic-scale game development) need MASSIVE sales of a product to make a profit. Thus, they only make safe bets...ie, we get carbon copies of the most popular games over and over again. Small, independant game makers are all but extinct, because they need a distributor to sell their games.
Steam could, potentially, change all of that. A cheap yet readilly-accessible distribution system could mean the rebirth of the independant game studio. Genres like the adventure game, now all but extinct because they aren't deemed "financially viable" by game distributors, could become popular again. And, small game studios are more likely to take risks and push the envelope, opening up all new genres.
November 16th may mean more then just the release of a long-anticipated game...it may mean a change in the face of the entire gaming industry.