Mr Bond
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HalfLife2.Net has interviewed Valve's Main Man, Gabe Newell. With talk of the SDK, MODs and SKUs there's enough abbreviations for the whole family to enjoy. There's also a few community submitted questions at the end.
Take a look at the rest of the interview here. Many thanks to Gabe for taking the time to answer our questions. Unfortunately the status is still "no comment" on anything to do with multiplayer. Oh the intrigue!HL2.Net: The detail apparent in urban scenes from "City 17" is especially impressive. What amount of work goes into creating an environment like this? Can mod developers hope to imitate this level of realism?
Gabe Newell: We were concerned about this as well. Part of what we will deliver to MOD authors are a bunch of snap-together level geometry which will allow them to focus more on building interesting gameplay and less on figuring out which lintel goes with which baseboard.