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Newell: We've moved beyond the episodic model
In an interview with Develop Magazine this month, Gabe talked about Valve's approach to developing games and how it has changed.
In an interview with Develop Magazine this month, Gabe talked about Valve's approach to developing games and how it has changed.
Gabe also cites that the TF2 development model is something they are proud and although the shortened development cycles of the episodic model seemed initially better for the Half-life series, it isn't going to be sticking around.[br]It seems like we should start thinking about a Half-life 3 rather than an episode 3 from now on?"We went through the episodes phase, and now we’re going towards shorter and even shorter cycles. The ‘games as a service’ credo is to create games that are platforms in themselves; content that can be rapidly reconstructed through a series of updates."[br]“For me, ‘entertainment as a service’ is a clear distillation of the episodic content model"