Ennui
The Freeman
- Joined
- Dec 31, 2003
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http://www.computerandvideogames.co...rce-engine-sdk-will-be-less-painful-for-devs/
Not really that much info, but it's cool to see that Valve is spending some significant time on the tools. Last time we saw a major update to the Hammer and SDK interfaces was pretty much when the Source SDK first came out like 5 years ago featuring Hammer 4.
It makes me a little giddy thinking about possible updates to the engine (especially when I've been spending time lately working with UDK and have been witnessing the GLORY of the unreal engine 3 workflow) but I'll keep it in my pants until we get some more info since otherwise I'm afraid I'll be disappointed.
Still, what would you like to see Valve improve in the SDK? Probably most people will have ideas about hammer, but if you want significant updates to other aspects of the SDK feel free to discuss that too!
I'd personally love a visual scripting system for logic and i/o a la Unreal Kismet. I'd also love some more advanced/modern terrain tools, and better in-editor management of textures/materials in general.
CVG said:Valve has promised that it is spending a "tremendous amount of time" improving its Source Engine SDK.
Gabe Newell admitted that for both Valve and those who employ its development tools, Source has become "painful" to use, as it makes development difficult.
The interface of Valve's Hammer Editor, the SDK's world-creation tool, has not changed significantly since its initial release alongside the original Half-Life in 1998.
However, the exec revealed that's all set to change - as Valve beavers away on a slicker package for third-parties.
Newell was asked in the latest Steamcast: "Will Valve ever update the Source SDK, especially Hammer?"
He replied: "Oh yeah, we're spending a tremendous amount of time on tools right now. So, our current tools are... very painful, so we probably are spending more time on tools development now than anything else and when we're ready to ship those I think everybody's life will get a lot better.
"[It's] just way too hard to develop content right now, both for ourselves and for third-parties, so we're going to make enormously easier and simplify that process a lot."
It might be a bit fiddly, but Source has been responsible for some of the greatest games on the current generation, including Valve's own Half-Life 2, Left 4 Dead and Portal.
Not really that much info, but it's cool to see that Valve is spending some significant time on the tools. Last time we saw a major update to the Hammer and SDK interfaces was pretty much when the Source SDK first came out like 5 years ago featuring Hammer 4.
It makes me a little giddy thinking about possible updates to the engine (especially when I've been spending time lately working with UDK and have been witnessing the GLORY of the unreal engine 3 workflow) but I'll keep it in my pants until we get some more info since otherwise I'm afraid I'll be disappointed.
Still, what would you like to see Valve improve in the SDK? Probably most people will have ideas about hammer, but if you want significant updates to other aspects of the SDK feel free to discuss that too!
I'd personally love a visual scripting system for logic and i/o a la Unreal Kismet. I'd also love some more advanced/modern terrain tools, and better in-editor management of textures/materials in general.